Thermal Dissipation CBM does nothing against fiery halls in strange temples

[Build 0.A-2328]

Um… is this supposed to be a feature or a bug?

bug

I’m not sure Thermal Dissipation works /at all/ anymore. Recently was trying to find an artifact in an anomalous field and it ended up ending me. Just assumed it was magic fire and not covered by the warranty.

Flame, that’s our call.

That said, this is the fireproofing aug, so it not working is a bug. I’ll take a look.

First check: it is turned on, I presume?

Having tested it before many times, I would say yes.

[quote=“KA101, post:4, topic:7757”]Flame, that’s our call.

That said, this is the fireproofing aug, so it not working is a bug. I’ll take a look.

First check: it is turned on, I presume?[/quote]
Indeed. I tested it out first by standing in bonfire I made with the CBM turned on. It worked then. But it does jack against the magical flames of the temple.

According to the code it should. Might have gotten missed in a pointer update. Looking into it, thanks.

Update: Turned out to be bad logic: ORed instead of ANDed. Rivet got the fix up and it’s merged.