-Its the maker of the universe in which Dark Cobaltblue takes place, doing the sort of stuff creator deities do.
-Lore may be discussed later. [/quote]
Noticeably more “precise” than your typical style; looks like a stained-glass window design, which fits the topic nicely. Still very nice and those trees remind me of the cloak-statues painting you did for Dark Cobaltbleu (that was the original: spelling change intentional?).
-Its the maker of the universe in which Dark Cobaltblue takes place, doing the sort of stuff creator deities do.
-Lore may be discussed later. [/quote]
Noticeably more “precise” than your typical style; looks like a stained-glass window design.[/quote]
Exactly! This described it perfectly. I love this kind of art.
And whoops think I made a typo. Anyhow the name of the forum game is not actually related to much, it was more or less randomly generated actually. The color of the maker’s robe is a pure coincidence.
It gives quite of a lonely, misterious feeling, though?
PEOPLE! MAKING GAMES IS WONDERFUL. Now i get you, devs.
A TV shooting stuff has never been so addicting. For me at least. I am doing this in Game Maker, with the tutorials from this guy, the creator of a game called Gunpoint, wich is awesome.
If you want to see? At least you will laugh a bit, it’s fun.
Maybe i will post a build here, if i can and you want. What do you think?
-Its the maker of the universe in which Dark Cobaltblue takes place, doing the sort of stuff creator deities do.
-Lore may be discussed later. [/quote]
All imagine manipulation programs have something that can sample colors from a picture you put in them (and you can always screencap and get a picture that way) and many can sample anything on your screen. I use GIMP myself for that. After that it is just a bit of color theory to help you understand what the numbers mean. I tend to prefer CMYK over RGB myself, but most people would be more familiar with RGB since that is the color wheel they tend to learn as kids.
That aside I really like your picture. I’m particularly fond of the stained glass look, very simple and yet clearly not something easy to make.
I’m curious though, was there a reasoning for the lighter black on the right side of the image? Not the aura around her(him? it?), but in the night sky. Or is that a scanner artifact?
I think its just the texture I used for the painting being “stronger” in that side. You got a good eye, I hadn’t seen that before, should have watered down the texture on that side.
Actually, I like the untextured verison more if you ask me, currently using it as my phone wallpaper:
The untextured version has a way better balance of colour and tone. The original picture, the orb of light seemed dim, and the trees with their bright yellow stood out.
The trees as their own image are arranged in a pattern that draws the eye to the forest’s center. If the image were just the trees alone, I would have the most important detail of the image right in the middle of that ‘hall’ of trees. It would have nice symmetry and my eyes would naturally flow to that middle point.
In your untextured image, the darkest parts of the pic fall around the person’s head, while the orb held is simultaneously the brightest. The contrast is highest here, and draws the eye well away from the trees, which aren’t the most colour-saturated thing in this version. They are not bright enough to distract from the most important detail in the image overall. I also have a thing for really saturated dark blue and pretty stars, so I’m basically sold on this pic regardless.
I like the textured one better too. The texturing lightens it which reduces the contrast and changes the focus quite a bit like Pthalocy said. To me the texturing looks like you took the original and printed it on low quality paper (like newsprint) or did a cheap print onto a t-shirt.
In particular I find the pitch black of the night sky (almost as if viewing it from space) to be very nice, and the midnight blue of the creator’s robes much more fitting and distinct than the light purple vibe the textured one gives off. It is much richer, more vibrant.
I’m not sure what texture you used exactly (looks like a dodge and possibly a sharpen), but I’d suggest you avoid it in the future, your work certainly doesn’t need it
Yeah, the texture does mess up the color contrast and the focus point in a rather strong way, no wonder why I like the untextured version more. I guess its the stuff you get for attempting to tackle in a texture at the last possible minute.
It is. You could also experiment with fiddling with the colour balance of the textured version, and see if a third version distilling the best of both is possible. Mostly as a learning exercise. I’m doing the same thing because I forgot to turn my monitor-dimming software F.lux off while colouring for my art trade piece. So now I’ve got a layer of candle-yellow set to some overlay mode to set the colours to how it looked while I was working. EECH!
The main issue I’m having right now is heads. I don’t know how to start heads! It’s either the wrong shape or I end up with a generic, uninteresting look and I can’t seem to do anything new with it. How do you guys start heads?
Depende on what i want to do. I guess you are asking for realiatic looks? To be honest I’d try making toon faces each time more real until you got the tune. Of course, molding that with face tutorials and what you have learnt.
Played around with your image a bit to come up with the effect you wanted and this is my favorite outcome, in varying levels of brightness. I think the third is my favorite, but they all have their own merits. I’m still a big fan of the original though.
Heh, I don’t understand using textured brushes in digital art. For some reason I just rarely do it. Hence why I tried that out on my last DRAW YOUR CATACLYSM doodle, though I used textured stuff for the background and untextured for my character-self being a doofus. Figured it’d make him pop more if his colours were solid, flat, and more saturated. Still a dumb picture but the best experimenting is always on the ones where you aren’t too afraid to make errors.
As for drawing heads. I start with a circle. Shave off the ‘sides’ to figure out where ears and jaw will attach, gives head a facing direction. I use a cross on the face to decide face length, where eyes will eventually fall, where nose will go, and determine exactly which way face is looking. I also use Loomis’s art guides, they’ve helped a ton.
[quote=“Taikei no Yuurei, post:298, topic:4055”]Played around with your image a bit to come up with the effect you wanted and this is my favorite outcome, in varying levels of brightness. I think the third is my favorite, but they all have their own merits. I’m still a big fan of the original though.
I think the texture should mold with the drawing, not be over it. Or maybe that was the effect you wanted to. Imo, to get a good blending you need to use, for example, photoshops blending modes. They are really nice.