Temperature insanity

“looks like the seasons are a week off”

Was that an “older” bug? I’m running 1932 and it is hit 85+ day 10, and 100+ by day 12 or so. Would make me feel better if I had confirmation it isn’t going to hit like 110-120F in summer since I’m almost bare-ass naked and overheating

[quote=“pingpong, post:81, topic:6865”]“looks like the seasons are a week off”

Was that an “older” bug? I’m running 1932 and it is hit 85+ day 10, and 100+ by day 12 or so. Would make me feel better if I had confirmation it isn’t going to hit like 110-120F in summer since I’m almost bare-ass naked and overheating[/quote]
I’d like to, but there is a reason some of us never leave the car fort in summer and winter.

i2amroy just merged Efimero’s calendar fix, which might help here.

Not really, but I just filed the fix for this specific issue. After that, everything should be peachy. Except summers may be too hot and winters too cold, but that’s entirely a different issue. =3

Not really, but I just filed the fix for this specific issue. After that, everything should be peachy. Except summers may be too hot and winters too cold, but that’s entirely a different issue. =3[/quote]

I can confirm the summers (for sure). 40C was pretty common (if it gets over a hundred in new England, I’m moving to Alaska).

Not really, but I just filed the fix for this specific issue. After that, everything should be peachy. Except summers may be too hot and winters too cold, but that’s entirely a different issue. =3[/quote]

I can confirm the summers (for sure). 40C was pretty common (if it gets over a hundred in new England, I’m moving to Alaska).[/quote]
It actually does. I mean, I looked up real data from Wolfram Alpha to make the model. It’s pretty accurate for a random generated model. The max temperature in New England in the summer for the last 10 years was 41ºC and the minimum during summer wasn’t below 30 even at night. I’m ok with changing the model for story or gameplay reasons, but it’s gonna be hard to make it more true to reality. XD

Not really, but I just filed the fix for this specific issue. After that, everything should be peachy. Except summers may be too hot and winters too cold, but that’s entirely a different issue. =3[/quote]
I can confirm the summers (for sure). 40C was pretty common (if it gets over a hundred in new England, I’m moving to Alaska).[/quote]
It actually does. I mean, I looked up real data from Wolfram Alpha to make the model. It’s pretty accurate for a random generated model. The max temperature in New England in the summer for the last 10 years was 41ºC and the minimum during summer wasn’t below 30 even at night. I’m ok with changing the model for story or gameplay reasons, but it’s gonna be hard to make it more true to reality. XD[/quote]
Yeah, that’s record high “you’re in the absolute worst place possible” temperatures. On average, summer temperatures don’t break 70F.
http://www.discovernewengland.org/about-new-england-usa/new-england-weather/

Not really, but I just filed the fix for this specific issue. After that, everything should be peachy. Except summers may be too hot and winters too cold, but that’s entirely a different issue. =3[/quote]
I can confirm the summers (for sure). 40C was pretty common (if it gets over a hundred in new England, I’m moving to Alaska).[/quote]
It actually does. I mean, I looked up real data from Wolfram Alpha to make the model. It’s pretty accurate for a random generated model. The max temperature in New England in the summer for the last 10 years was 41ºC and the minimum during summer wasn’t below 30 even at night. I’m ok with changing the model for story or gameplay reasons, but it’s gonna be hard to make it more true to reality. XD[/quote]
Yeah, that’s record high “you’re in the absolute worst place possible” temperatures. On average, summer temperatures don’t break 70F.
http://www.discovernewengland.org/about-new-england-usa/new-england-weather/[/quote]
Euh… global warming? XD
I don’t know. It’s not hard to change if you think it’s too rough, but I’d like to see how it plays before making a decision. Now that the calendar is fixed, it should be easier to gauge if it’s really that excessive.

Personally, considering the degree to which this world is general seems awfully *&^%ed even before the actual cataclysm, climate change or some other extreme weather issue would make sense.

(although technically, if I recall the NE USA will actually get colder thanks to climate change-- jet stream shenanigans.)

Well, if the fix is in then things are still broken, day 1 at 7am and it was -12C on windows version 1952, day 2 and im seeing -13C not long after dark.

Send me your savefile. =3

Send me your savefile. =3[/quote]

No worries

Errr… How?

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Send me your savefile. =3[/quote]

No worries

Errr… How?

<[/quote]
Find the folder where cdda is installed, open the save folder in there, grab the folder with the name of the world you’re playing in, zip it and upload it to somewhere I can download from. =3

First time ive fiddled with dropbox, but that should be it.

Im playing with 30 something day seasons, but still I dont think it should be -17C at 7am on day 4.

Even after taming the weather a lot, it’s still -12C. It’s the end of winter. It is still cold. Winter day temperatures only barely reach above freezing. It takes a few days for spring to stop having deadly cold nights.

I’m ok with tuning down to the point where winter is not permafrozen, but not too much. Summer should be a bit softer too.

What is the worst part of the cold nights? Is it bad because you have no clothing, because fires don’t keep you warm or because of the common cold? Or is it just “I don’t want to see low temperatures because they’re scary”?

Maybe the solution is not to change the weather, but to change other mechanics that were previously expecting a more random weather?

Give me your thoughts, people!

-17C still seems more than a bit nutty, thats not cold, its goddam snowing. Even if it is realistic (google is showing me no love on minimum temps in new england) I just find it more annoying than any sort of challenge in a game sense. Im generally looking at ENC of at least 1 or 2 on every body part and having to take up 1/4 of my inventory letters (this is one of the real stand out niggles) with stuff just to keep me semi warm. Even with all that im going to have the chilly debuff on a fair chunk of the time for places like mouth, hands and feet (other big niggle, especially mouth) that are just a bastard to get the right gear for. I can work around it, but its just not fun for me. The low temps arent scary, they arent really dangerous, im not short on gear to get through them (if I kill 50 Zs on day 1, how many sets of clothes do you think I have?) they just mean more fiddling and more micro and that just isnt that fun.

If you want to keep it like it is or something similar then id like to be at least able to stand and read without having to go through all the micro of sorting my clothes out, let me automatically put on stuff that is on the tile im standing on or something.
Beds should come with blankets. This seems damn obvious, trying to find warm stuff to cover every part of my body then moving it to a bed so I can sleep without waking up to cold is again, for me, more hassle than challenge or fun.
Fires? Yeah, fires are pretty much 100% useless for keeping you warm right now, you would have to do something about that as well, anything that will last long enough for you to sleep near or read next to will generally set you on fire as well. I havent noticed heaters in cars yet either, though I havent looked into vehicles much in my last few games, but they would be another must.
Mouth encumbrance will probably need a rework, things are set up now so you pretty much always want to be wearing at least a dust mask for normal gameplay. With this and stuff that will keep my mouth warm most of the time im looking at 3 mouth enc all the time, or most of the time with much more micro. As things currently stand some headgear like the motorbike helmet is beyond totally useless as well.
There is plenty more I guess, but I think you can see what im getting at.

Maybe the solution is not to change the weather, but to change other mechanics that were previously expecting a more random weather?
Now im sorry, but im not 100% sure what you mean here, but im thinking my answer is if its a choice between changing the weather to something more realistic in a game sense (another big thing, honestly I couldnt give a nicotine addicted monkeys fart what the weather is meant to be like realistically, its what needs to work in a game sense and be fun to play with) and changing/reworking 10 other things to fit in around the weather, id tone the weather down, but hell, im not the guy doing the coding.

Better fix might be to have a toggle for weather in world settings, Off, Mild, Normal, Extreme. Something like that.

Can confirm, newest experimental still has extreme temperatures, meaning -21 °C at night.

My character already almost got mauled to death by a nearby chicken-walker, (which I then blew up), so I was also in pain.

I would like to see cold nights, so you have to get out your warm gear, yet -21 degrees is too cold. This situation also almost forces the player to pick tailoring skill at char gen. Not being able to sew shit is really frustrating, especially, if you’re at the same time freezing to death.

All in all, I don’t think cold nights are really that bad, but trimming them just a little should be a good idea.

I haven’t checked extensively, but -21C, while possible at the start of spring (March 20 or so for reference), probably shouldn’t be typical, so there might be some more tweaking to do. That having been said, modelling weather accurately for new england is the gold standard, if there needs to be a gameplay adjustment it will happen in the temperature model or clothing warmth values, which are more subjective things already. It’s silly to make one of the things we can get totally right not match reality when there are tons of other things we can tweak.
Just FYI jimbo, the hostile tone and ridiculous statements like ‘realistic in a game sense’ aren’t doing you any favors in making your argument. We care a lot about getting things right, both from a gameplay and a realism perspective, the only possible outcome of being nasty is making us care less about your opinion.

Came up in IRC earlier today. Record temps are easy to obtain but–because they’re records–they aren’t the norm, and really shouldn’t be reached that often. Hence me suggesting that the default min/max temps be somewhere between the average and the record.

A simpler method might be to set the boundary at 80-90 percent of the record, rather than the record itself?

A simpler method might be to set the boundary at 80-90 percent of the record, rather than the record itself?

Good point.