[quote=“Khrysanth, post:24, topic:7560”]Some thoughts for future consideration: Different materials would have differing levels of permeability (how much air passes through it) ranging from tons (cotton, especially wet) to ‘What’s permeability?’ (plastic, metal, wet wool - There’s a reason Navies make use of wool). Likewise, different materials would be more or less prone to temperature outright (metal in cold weather is positively frigid, while in hot weather wearing metal is pretty suicidal).
Taken into consideration, this might alleviate some of the oddities that go outside what people expect, though item-specific overrides would also be necessary: Metal isn’t going to allow air through, but no matter how finely you make a 12-in-2 honeycomb design chainmail hauberk it’s still going to allow air through like it’s full of holes (which it is.)[/quote]
This should already be implemented–there’s code for wind-resistance based on materials already in. Possible that I botched something when I wrote a mutation that bypassed it, though.