I’ve been meaning to add wind to the game for a while now, and here are my thoughts so far:
Wind would aggravate the air temperature. Cold + windy == very cold.
The player would resist this by wearing clothing that has a high coverage %. Not wearing mittens in cold windy weather would incur a huge penalty; wearing fingerless gloves (60% coverage) would incur a big penalty; wearing normal gloves (95%) would incur a minor penalty.
The player would also resist this by wearing wind resistance clothing. Either the material would be taken into consideration (wool does nearly nothing, leather is great), either the environmental protection would be taken into consideration, either new flags would be made, either new “wind resistance” values would be made. I am leaning towards the material for simplicity’s sake.
Other game play impacts :
- Being indoors would negate the wind (I will ignore open windows and drafts)
- Wind could affect creature speed depending on their direction (maybe? this could be neat for very high wind situations)
- The player could hide behind buildings for wind coverage (a simple wall check and wind direction check)
Before I start digging through the code at how weather now works and things like that, I am looking for some suggestions or feedback. What do you think?