[quote=“Shoes, post:179, topic:304”]A recent discussion on IRC incurred a paradigm shift. I will give the player a huge boost to warmth because the sources I use are for humans at rest whereas in cata, the player is quite active. I will have to balance a bit to make sure the player doesn’t over heat during daily activites. For example ambient room temperature is set to 31C, I will lower that to 19C. So if it is 19C / 66F, the player should be comfortable even if naked. This will be a big help when wind eventually gets added.
Speaking of wind, I will only start playing with it after items are finished being rewritten. I imagine that will make adding a wind resistance value that much easier.[/quote]Really, all you will need to do is make the player sweat at higher temperatures. This will be an action tjat increases their thirst (as opposed to making it only hotness that causes this) as well as make thrm ‘wet’, allowing them to reduce body heat with higher wind levels. Becomee less effective at higher humidities, but you could simulate wind using a hand fan or by running.