Temperature effects are way to ridiculous

[quote=“Shoes, post:179, topic:304”]A recent discussion on IRC incurred a paradigm shift. I will give the player a huge boost to warmth because the sources I use are for humans at rest whereas in cata, the player is quite active. I will have to balance a bit to make sure the player doesn’t over heat during daily activites. For example ambient room temperature is set to 31C, I will lower that to 19C. So if it is 19C / 66F, the player should be comfortable even if naked. This will be a big help when wind eventually gets added.

Speaking of wind, I will only start playing with it after items are finished being rewritten. I imagine that will make adding a wind resistance value that much easier.[/quote]Really, all you will need to do is make the player sweat at higher temperatures. This will be an action tjat increases their thirst (as opposed to making it only hotness that causes this) as well as make thrm ‘wet’, allowing them to reduce body heat with higher wind levels. Becomee less effective at higher humidities, but you could simulate wind using a hand fan or by running.

Don’t really need to explicitly include “sweating” in the game. Just have the negative consequence of being “Hot” for too long be more thirst. And probably expanded odor signature, too.

Right, being hot causes thirst to increment (I think only for torso/head), and clothing contributes less warmth when you are above comfortable.

What caused the shift was that my sources were for humans at rest, whereas you are rarely at rest in DDA. My apologies to many who may have pointed this out in a way that didn’t strike me as valid! ;p

What’s fun too is it gives me a bit of wiggle room for certain activites. While sleeping, the ambient room temperature will rise to 31C again because you really aren’t moving anymore. If there is a “player_is_reading”, then you can bet reading will be harder too :slight_smile:

edit :
Tweaked hunger and fatigue. By the time you die, you will lose 900 warmth by hunger and 1500 warmth by fatigue.