Tough part about diseases is that they need to be a problem, but not something that’s constantly there. Cold & flu are ambient diseases which check for low immune function and/or lack of air-filtering (getting better vectors for them would be worthwhile but tough to do w/o NPCs) and parasites are a function of failure-to-cook food & water.
So new diseases should follow the same general model: either ambient and time out, or specific-cause and avoidable with proper precautions.
[quote=“Keyreper, post:2, topic:6038”]Ebola, first it causes fever 2 days to 3 weeks from infection, general pain follows, then nausea, diarrhea, and liver/kidney failure (maybe just decrease the torso health a little every once and a while), then you just start to bleed for no reason, would require a special medical tool from a lab or hospital to treat (cure all in one thing maybe?), make the chances of getting it low and a good amount of time (2 months to 5 months) before bleeding starts. or would this be too op?
EDIT: oh yeah i forgot what causes it, bats[/quote]
Yeah, that’s a bit harsh IMO and there’s no reason for Ebola to make it to North America. Would have to be a weird Lab thing or somesuch. Royal Jelly curing Ebola is pretty far-fetched too, and Mr. Stem Cell isn’t designed to handle it.
Bee/wasp allergy seems interesting but given the scale, probably instakill so that’s out.
Measles and whooping cough maybe? Antivaxers aren’t specifically covered in the lore and there’ve been localized outbreaks recently.