Now that’s an idea. I can’t believe I forgot pneumonia; in wilderness survival it is actually the main cause of survivor deaths. Of course, this isn’t wilderness survival all the time (unless you turn cities off) but I think pneumonia [glow=red,2,300]definetely[/glow] needs to be added.
Also, I just remembered that there are actually a lot of vaccinations for things such as cholera, which usually are injected into one when they are a baby. So this gave me the idea of a negative trait:
[glow=red,2,300]
Unvaccinated [This trait gives 5 points][/glow]
Due to lack of money and a birth in a poor place, you never had the chance to get the usual vaccinations. Diseases are more frequent and more fatal than usual, and you can catch diseases mankind took care of ages ago with vaccines… which you failed to get.
This could add brutal diseases like smallpox for the player and finding a vaccine syringe in hospitals would probably be high on the player’s list. And, seeing as I see the ninja caught my little ‘inside’ joke about AIDS being in cataclysm, why not have blood-transfused diseases too? That would sure make people stop running around like a maniac with a chainsaw, or in one case I saw in a zombie survival film, a freakin lawnmowers. Eeyup.