[quote=“Random_dragon, post:41, topic:10931”]This does to lead to the question as to how a compentently-quilted (or otherwise layered sheet) made of clothing-quality leather stacks up (pun intended) to a monolithic sheet of leather, of the same thickness.
That said, a distinction like that might be best reserved for a general fleshing-out of tailoring as a whole. As I thought I’d mentioned before.[/quote]
Small edit after re-reading what you wrote. I may be misinterpreting what you mean here, so I kept the first reply.
So you are asking, how a perfectly tailored designer garment compares to a hard “armor” variant of same thickness?
Well…I’d say you could easily avoid minor bash; minor to heavy scrapes; low to medium acid(in game acid of course); low fire(subjective though to what kind, camp or explosive?); none to low regarding bullets/arrows/direct knifing.
Encumbrance, should be about a 1-5 depending on the item
Just my opinion depending on what item specific of course and there are always exceptions to the rule and cross over items that may mix parts.
In regard to hard leather? I’d say bump every soft leather item by 2-5 in armor and keep the encumbrance about the same as it is without the distinction (typically 10-15 via the upgrade, not including any other upgrade)
I should also note, that these values/number figures are on base items, NOT “(Fits)”.
Fitting/“Fits” option of any garment should decrease the encumbrance when upgraded in this manor, with zero encumbrance being plausible for certain items such as fingerless gloves/elbow pads; in short, items that are made not to impede to begin with.
Loose items(NOT “fits”) would encumber, but fitting an item should allow better movement(lower encumbrance) as is the point of tailoring the item to fit. =)
First reply, below.
As a matter of fact, a person crafting leather can choose between soft or hard leather(not in game, but in real life). Both being of the same thickness. Leather is interesting when making it. The crafter can choose a process in which the skin can be hard as over starched denim, but retains that hard "armor" aspect or choose to make it soft and malleable with a lower aversion to damage compared to that of hard variant.
The details of leather crafting is freely available on the internet and a few ways in which to craft it. =D
In terms of what would be needed in game? Well, while using a tailoring/sewing kit, the option of:
Soft Leather Upgrade --> small damage resistance/low encumbrance (designer clothing items and soft player made leather).
Hard Leather Upgrade --> decent armor upgrade/medium to high encumbrance (biker jackets;excluding dusters & trench coats unless a leather variant is put in game. / boots and player made hard leather)
^^(in parenthesis are examples not all in game items of course)