Encumbrance Issue and Growing Leather Patches!

I just realized while playing that when you view the effects of negative encumbrance, they’re written like so:

“Reloading costs ±30 Movement Points”
“Dexterity --1 when throwing items”

This is -1 hand encumbrance, and it is indeed telling me that I use up PLUS MINUS 30 Movement Points when reloading, and have NEGATIVE NEGATIVE 1 Dexterity when throwing.
I’ve been to school and learned that two negatives = a positive and so forth, but I just thought that it’s a little confusing at first glance, and ought to be fixed.

UPDATE - Found another bug (a small one) and didn’t want to make a whole new thread just for it, but…
If you apply a pocketknife to a fur pelt, the volume of which is 1, it becomes a leather patch, whose volume is 2.
I don’t know about you, but taking the fur off a skin should not make it larger. Either skins need to get bigger, or leather patches need to be decreased in size.

Yea, reloading takes the same amount of time, give or take 30 seconds.

[quote=“Nighthawk, post:1, topic:766”]“Reloading costs ±30 Movement Points”
“Dexterity --1 when throwing items”[/quote]

I’ve had this too. You can fit glove liners, which I think is the problem.