I just realized while playing that when you view the effects of negative encumbrance, they’re written like so:
“Reloading costs ±30 Movement Points”
“Dexterity --1 when throwing items”
This is -1 hand encumbrance, and it is indeed telling me that I use up PLUS MINUS 30 Movement Points when reloading, and have NEGATIVE NEGATIVE 1 Dexterity when throwing.
I’ve been to school and learned that two negatives = a positive and so forth, but I just thought that it’s a little confusing at first glance, and ought to be fixed.
UPDATE - Found another bug (a small one) and didn’t want to make a whole new thread just for it, but…
If you apply a pocketknife to a fur pelt, the volume of which is 1, it becomes a leather patch, whose volume is 2.
I don’t know about you, but taking the fur off a skin should not make it larger. Either skins need to get bigger, or leather patches need to be decreased in size.