So the last build I checked out is 960 from around nov.23(I think).
Anyway, I can’t help but get annoyed at the crap changes to upgrading my gear in regards to Encumbrance.
Can someone PLEASE tell the files I need to change these upgrade functions or could someone just make the change in game to correct this terrible function?
My argument is pretty simple. Each upgrade should NOT encumber the character much at all except for kevlar. The reason why is simple. Real fur pelts/Leather/Wool will NOT impede normal movement even in fine areas of movement such as the fingers.
These materials are soft and should NOT bulk up the tailored item in question to literally 3 times the mass of the item. It would be no different than wearing 3 pairs of gloves or 3 of any other item. An upgrade of leather/fur/wool/rags etc(except kevlar) would be in places it would NOT impede the usage of the item.
Besides which, such materials are soft. Even leather from pants is usually ply-able to a thin cotton shirt. They just would make for a slightly better, cut resistant garment.
PLEEEEAAAASSSSSEEE some one make the average enbrance of these 3 materials only around 3-7 points of encumbrance instead of 3–>15 which is as I mentioned, like wearing 3 of 1 item, which doesn’t make any sense when upgrading. ESPECIALLY if you know how to tailor =(