So the those items you mention are not apart of turning on Elite loot? (would explain why I have not found them).
In any event. While I have no problem at all with people playing a Tank character. To clarify my perspective, I prefer light armor and being able to not have debuffs via my encumbrance. I Know not everyone plays this way. But I don’t like having the assumption that everyone SHOULD play a tank character. I do not see survivor armor as anything I would ever use even not Filthy or with 100% coverage. It impedes so much as to be useless to me and my play style. Making a tank character end up like the Michelin Man(tire cartoon) lol
This reminds me of the argument with Kevin some months ago. I was debating with people about what to do about tailing upgrades. While I still want those upgrades to able to be open to modification, the big part was my conclusion of the debate that I came to. Which is Soft leather and Hard leather as options for upgrades and creation of new items.
I hate being stuck with either almost no armor at all or playing a tank. As it stands there are few options. I truly don’t care about 100% coverage as long as it has 30% coverage with low encumbrance and is light. Because in such a case, I could be agile and quick while having reasonable volume and SOME armor with optional light upgrades that don’t encumber either.
Rather big issue for me. The idea of unbalance would be mitigated still by such things as “Filthy” items and damage to said items. Plus the tailoring skill levels needed to just fix stuff or make them. It would add realism and not force tank end game gear as the only thing to use.
Hope this wall gets read because I would not have written it if I wasn’t eager to see the game improved in many aspects. Please don’t assume I’m just being selfish, I really respect many other folks ideas as well. Hence discussing these ideas on the forum =)