[quote=“Kevin Granade, post:3, topic:13101”]This is a solid idea, it surfaces information the player “should” be noticing anyway and helps you cope with the large number of items.
We might be able to make some nice streamlined ways to add items to this list, like an, “add consumables to wishlist” command in an items interaction menu, so e.g. you find a 9mm pistol and trigger the command, it would add all kinds of 9mm ammo, magazines and accessories to your wishlist.[/quote]
For usability, I wouldn’t want this feature to automatically pause the game upon spotting a certain item. That could get real annoying around my home base, for example. Adding another hotkey for “item spot mode” and keeping track of whether or not “item spot mode” is on would be undesirable additions to game flow. IMHO, game flow is more important than game balance. (I would still like the option to autopause on finding crazy rare stuff like Hydrogen though, and it needs a way to be disabled around vehicles or containers that you own)
Possible ways to display the item, from least to most intrusive:
- Text message on bottom left of screen: “[Item] spotted [Distance] to the [Direction]!” (change color of text for added visibility, don’t allow it to grey out after new messages appear). If you’re at your loot stash “There is lots of stuff you like here” and feature is disabled until you leave the area. This would be by far the easiest to code.
2: Blinking Tileset: Tile with wanted item shows the wanted item on top, shows an animation in a 3x3 square similar to how rain is currently displayed, or has the item blink rapidly (to avoid eyesores, “blinking” could mean changing between 2 different colors at a slow blink rate). At the very least a wanted item should always appear at the top.
3: Arrow: An arrow or line, similar to that of the V menu, extends from the character to the desired item even outside the V menu.
4: Auto-V Menu: Upon spotting the item, the game opens the V menu for you and selects the desired item.
Lastly, to add items to the “item spot list”, simply open the “autopickup” menu and press tab to see the “spot item” list instead of the “global/individual autopickup” lists. Then add the item description as current implemented in the autopickup menu. This way no knew key bindings or menus would need to be added, and players would naturally find the feature about the time they start needing autopickup.
PS: The V menu in general could be streamlined. It would be nice to at least be able to sort by item category.