I’m just a realism guy. My suspension of disbelief (and enjoyment of the roleplaying element of the game) sort of collapses when I’m dropping twenty zombies with a katana whilst simultaneously drinking cola and bandaging my own head. Call me a purist.[/quote]
There is a realistic explanation:
Your wounding is exactly the same as anyone elses, just you can’t take as many wounds before you die.
So, a normal player could have four gunshot wounds in their torso and survive.
A frail character would die at two gunshot wounds.
But since they’re both gunshot wounds, they should both be healed the same way. Just because the character is frail, doesn’t mean the gunshot wound suddenly explodes in their chest ripping out heart. It just means the character can’t take as many of these wounds, but functionally the wounds are healed the same way.
Make sense?
But yes, you shouldn’t be able to bandage yourself and take first aid mid-combat. That needs to be changed. A new item should be implemented if players want mid-combat healing, such as a stimulation pack that temporarily buffs your HP.