[quote=“KA101, post:20, topic:3922”]Oppose. “I find omniscience in games makes them far too easy.” means you don’t hit V, or you mod the cost into your own fork. Not that you take it away from everyone.
I find being able to look around the room and see what’s on the shelves, counter, etc makes perfect sense.[/quote]
I was going to say something snarky about subjective arguments but instead I’ll just say that objectively, “gaining instantaneous full knowledge of a store’s inventory from a glance through the window while being chased by a hoard of zombies who all stop and wait for you to say time in” does not make sense. It’s just consistent with video game behavior.
Secondly, I get the strong impression you feel your idea of what makes sense is more correct than his idea of what makes sense; Telling him to go make his own branch instead of making a suggestion that might harm your status quo is rude and sounds entitled. You go make your own branch, if his idea is adopted.
For the record, I’m in support of as many actions as possible being actually anchored in time and space and subject to its consequences.
Here’s my subjective opinion;
Roguelikes are the last place in gaming you’ll find an attitude that the game doesn’t need to be balanced around holding people’s hands and preventing the player from being able to make mistakes or bad choices. Stop and take an extremely detailed inventory of every object in your present environment, or run from zombies? That should be a choice, not an interface abstraction.