Suggestion: blobs generate "a squishing noise" not "footsteps"


Currently when you overhear Blobs moving around, the sound heard is “footsteps.” “A squishing noise” seems more appropriate, since they have no feet.


species specific footprint sounds are on the plans for the sound events overhaul, but as with everything else, I am really busy and haven’t had time to work on it. I don’t suppose you’d like to contribute some code?