Suggestion: blobs generate "a squishing noise" not "footsteps"

Currently when you overhear Blobs moving around, the sound heard is “footsteps.” “A squishing noise” seems more appropriate, since they have no feet.

2 Likes

species specific footprint sounds are on the plans for the sound events overhaul, but as with everything else, I am really busy and haven’t had time to work on it. I don’t suppose you’d like to contribute some code?

4 Likes