I’m putting together a variant of the swag bag, based on uncured hides and pelts. The basic idea is a simple sack made of animal hide for transporting meat and fat from an animal corpse to someplace else.
The basic item definition and recipe are easy enough, but the bags don’t seem to rot. Any ideas on how I can make this happen?
hide_bag definition here:
{
"id": "hide_bag",
"type": "COMESTIBLE",
"category": "clothing",
"name": "hide bag",
"description": "The raw skin of an animal, quickly turned into a makeshift bag for storage. It will still rot and needs to be cured and tanned.",
"weight": 748,
"volume": 5,
"spoils_in": 36,
"price": 50,
"to_hit": -5,
"material": "flesh",
"symbol": "[",
"color": "pink",
"covers": [ "ARM_EITHER", "HAND_EITHER" ],
"coverage": 5,
"encumbrance": 100,
"storage": 60,
"material_thickness": 1,
"rot_spawn": "GROUP_CARRION",
"flags": [ "OVERSIZE", "BELTED", "RESTRICT_HANDS", "WATER_FRIENDLY", "TRADER_AVOID" ]
},
Any suggestions on how to make this rot?