[quote=“Kadian, post:15, topic:13168”]I’ll wish you the best of luck with PK. Just don’t forget: Pretty much everything is deadlier in this mod. So be prepared, and be careful. you don’t want to die due to overconfidence.
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People clear out towns in order to have a safe haven from where they can stage their scavenging. It’s not necessarily anti-climactic, after all, they still have to scavenger every once in a while. And hell, if NPCS ever get a makeover, then you could use a freed town as a base for your group. With some npcs being farmers, guards and so on.[/quote]
I’ve been working up towards it for a little while. As it stands, I am waiting to play as I am in the process of throwing a hand made mutation branch into the mix of stuff around and I want to get it right, up to and including using tileset stuff with it. Once that is smoothed out to my liking, I’m off to the races.
I do like the logic for town clearly, and with PK’s mod containing unique structures with spawn points and spawn monsters/leaders unto themselves, I think that I will give that a try. And yeah, I’m one of those weird assholes who likes the NPCs as they currently exist, so when their roles and abilities expand to allow for real faction play, I will have to consider your method.
Though, to be honest, I’d probably be crazy enough to try to find a lone structure… an LMOE near a river for example, and build that community up from the ground up.