[quote=“StopSignal, post:28, topic:6470”]I’m here with a suggestion. So, we have Walk, wich gains stamina slightly, and Running, wich drains it.
I suggest we have a new one, called Jogging, that would be the middle child, and would reduce stamina slightly less than Running, making it able to jog long distances and not get tired soon. This could be used, for example, when you want to explore long distances in low time, but don’t want to waste time.
Also:
Taking away stamina should give hunger.
There should be a way to have more stamina trough drugs, temporally.
Bionics should give stamina boosts, in some cases.
If you deplete your Stamina bar but NEED to keep running (Because you will die otherwise) i suggest a system like the game I Am Alive, where you could keep using your stamina but it would destroy your muscles, causing your stamina pool to become every time tinier. But for balance reasons, you should recover from this, at least adding 1 stamina point max to the stamina pool until you get the max back at normal:
“This stamina decreases every time players perform climbing or jumping actions and if players over exert themselves they will fall or decrease their maximum stamina until they can recover through food items.”
I would not add the stamina recovering food, however, because it wouldn’t work with Cata. That is why i suggested the adding 1 point per day. Why one point per day? It’s because oversusing stamina should be discouraged. You should need an alert message, too.
If any of this is already in the mod, i’m sorry![/quote]
Hmm.
Jogging (current speed!) would be pretty good. I’m not familiar enough with drugs to comment on their efficacy; agreed that bionics (especially) and mutations could give increased stamina (active hydraulics should vastly increase it, forex) and I like being able to mortgage max-stamina if needed.
Stamina-use probably shouldn’t increase Hunger (or at least not 1:1). Recovering max-stamina would, though.