Branch: https://github.com/Reaper42/Cataclysm-DDA/tree/mod
Windows build: http://www.filedropper.com/cataclysm-tiles_4
DLLs : http://46.102.243.119/public/CDDA-deps.zip
Included mods:
http://smf.cataclysmdda.com/index.php?topic=5735.0
http://smf.cataclysmdda.com/index.php?topic=6825.0
http://smf.cataclysmdda.com/index.php?topic=7132.0
http://smf.cataclysmdda.com/index.php?topic=7281.0
http://smf.cataclysmdda.com/index.php?topic=7276.0
Updated version of hordes:
[ul][li]React hordes to light [/li]
[li]Check light indoor/outdor[/li]
[li]Hordes visible on overmap[/li]
[li]Show size,direction and speed of horde on map.[/li]
[li]React hordes to smell and track. (Add track map)[/li]
[li]Player leave tracks on overmap. [/li]
[li]Removing tracks every 20 min by rain - 50% tracks, by sunny - 5%, in other cases - 1%.[/li]
[li]Hordes move and get signals between overmaps[/li]
[li]Hordes less speed in forest/river/city/etc[/li]
[li]Indoor player no leaves scent track and send less noise volume to hordes[/li][/ul]
Running mod.
[ul][li]Each turn send to run/swim/walk takes 15/25/7 + (15/25/7 * % wieght load) STA.[/li]
[li]Melee reduce STA to 20 + (weapow wieght (kg) * 0.1)[/li]
[li]Player walk with +40 move cost[/li]
[li]Player run with up to -10 move cost or % of move cost if STA > 25%[/li]
[li]Player run with up to +40 move cost if STA < 25%[/li]
[li]Player melee attack with up to 50 move cost if STA < 25%[/li]
[li]Each turn restore STA to 10.[/li]
[li]Losing stamina rising running skill (no use focus)[/li]
[li]Trowing and firing from bow reduce STA[/li][/ul]
Stamina points = 400 (base) + 25 * (STR+DEX) + 25 * (Swimming skill + Athletic skill (add it) + Melee + Throwing )
Athletic skill on level > 3 gives lower STA cap for run = 50 * Athletic - 3, i.e. player with athletic 4 stop drain stamina, if there < 50, when run, if they not loaded.
WARNING!!! Run/walk can switch with key. You must bind it (?1). Action name is “switch_run”.
Depression:
[ul][li]Player become depressed if average morale<=0 (avg_morale / 10 - 1 point every 30 minutes) else +avg_morale / 10 point every 30 minutes.
[/li][li]If depression points < 0 reduce morale (by depr.points / 10)[/li]
[li]If player up morale depression become reduced.[/li]
[li]If depression lower -2000 player can’t eat[/li]
[li]All skill books don’t give morale boost[/li]
[li]Killing zombies give morale boost (+1 per kill)[/li]
[li]Addiction tweaks[/li][/ul]
Hardmod:
[ul][li]Less wild animals spawn rate [/li]
[li]Less some food nutrition[/li]
[li]Less chance to found eggs/plants in forest.[/li]
[li]No harvest food spring/winter[/li]
[li]house basements are much more rare[/li]
[li]more ammo weight[/li]
[li]dead mil. and sci. squads are much more rare[/li]
[li]No water in LOME shelter[/li]
[li]More start locations[/li][/ul]
WARNING!!! You must use “Hard mode” and “Hard mode black list” it world generation menu.
Seasonal forage:
[ul][li]Apples can get only autumn, berries - summer, mushrooms - summer/autumn, eggs, flowers - all seasons but winter.(included in main repo)[/li]
[li]All wild food can take only from apple tree/shrubs.(included in main repo)[/li]
[li]Much less food from forage (eggs/wild vegs.)[/li][/ul]
Attach/detach mod.
[ul][li]You must attach/detach some parts (wheels,batteries,stereo,seat,seatbelt,…)[/li]
[li]Attach/detach takes time[/li][/ul]
WARNING!!! You must map key to “attach” action in vehicle construction menu.
Misc.features:
[ul][li][s]Stomach/s[/li]
[li]Funnels no longer use random for filling[/li]
[li]Arrows and items leave in monsters if cut/stab damage > 5[/li]
[li]Crafting. Risk of getting a low quality (cracked, damaged) item if your skill isn’t adequate.[/li]
[li]Throw skill grows after level 1 only when throw to target.[/li]
[li]Bolas[/li][/ul]
INSTALLATION:
Download zip from branch (https://github.com/Reaper42/Cataclysm-DDA/tree/mod) and unzip it.
Download windows exe (if you use windows)
Download dlls http://46.102.243.119/public/CDDA-deps.zip and unzip all dll files from /bin in this zip to you cataclysm folder.
OR (if you have cataclysm)
Rename your data/json folder (json_bak, for example)
Copy data/json folder from my branch.
Copy data/mods/HardMode and data/mods/HardModeBL
Download windows exe.
Linux users build debug version and use gdb. Help to find segfault.
Enjoy.
TODO list:
[ul][li]Adv.health mod.[/li]
[li]Rework inventory. (Add “pockets” on clothing)[/li]
[li]Rework zlaves[/li]
[li]Multitile monsters[/li]
[li]Autoforage[/li]
[li]Smearing for hide scent[/li][/ul]