[quote=“acidia, post:41, topic:9295”]
If anyone wants to draw a draft for a basic interface for simulated faction-on-faction combat in paint, I’d appreciate it. In the above you can see I just kick out popups for deaths in combat. I was thinking of having three columns with the left and right just listing the people participating from each team. When someone dies their name turns gray or something. Center could be used as a pre-drawn picture of the battlefield so you know what kind of terrain you are fighting on? For now the player isn’t part of the battle so you are just watching how it played out… I guess you may never be a part of it since you will likely teleport to the area of combat and actually fight it out when you can eventually tag along with your companions.
For the simulation the most important values at the moment:
-advantage, increases/decreases initiative roll to simulate having a better defensive position on getting ambushed
-best skill name/value, for each npc… determines overall combat power and attacks
-dodge, determines if the npc avoids getting murdered
-combat power, determines when one force attempts to retreat from the other
Values that may be nice to look at:
-primary weapon for each NPC
-where the battle is taking place
-what terrain the battle is taking place on
-faction for each NPC (your companions are either NONE or Your Faction… not Tacoma Commune, they are simply assisting them)
-rewards/experience for combat?[/quote]
So this is your vision of what would happen during a mission? At first I thought the gif would be a simulation of say you use a two way radio one of the factions if a group of merchants and this gives you an idea how long till they get there.