I’ve brought up an idea about splitting Melee into One-handed Melee and Two-handed melee during this past week
[sup]surprise, surprise- it didn’t excite anyone.[/sup]
There aren’t that many melee weapons out there, separating them into several different groups would severely restrict the weapon choices as you progress.
as it stands, You could think of it as your Melee skill governing all your close combat capabilities and the cut/stab/bash merely multiplying the damage output.
However it may be worthwhile if someone was to come up with an additional set of perks for each weapon type ( And created a reasonably large collection of weapons to introduce )
[sup][sup]Or seperated the existing perks ( stamina drain, stun chance, attack speed & etc which are based on weight and volume which are all handled automatically - doesn’t seem too worthwhile imo )[/sup][/sup]
I personally feel like the specialized progression you speak of is already represented by melee-compatible martial arts anyway.