This was spawned from the skill/leveling feedback thread, but pretty far from feedback, so I threw it into a new thread.
Something I’d really like to see would be a simplification of the various combat related skills. The pile of different skills throws way too many weird 4th wall breaking meta issues into the game as a player, and results in overly complex skill calculations (like the continuing cutting weapons issues). If a player makes a character with shotguns 10 and forget to put points into marksmanship, that character is a shotgun surgeon, but has absolutely no idea how to use a rifle and can’t figure out how to attach a laser sight.
So what I’d propose as the full combat skills lineup:
Firearms - This would bundle up pistols, rifles, SMGs, shotguns, and fast projectile launchers (like rocket launchers).
Projectile Weapons - This would bundle up archery, throwing weapons, and slow projectile launchers (like grenade launchers).
Melee Weapons - This would bundle up piercing, cutting, and bashing weapons. There’s an argument to bundle throwing weapons here instead.
Unarmed - This would stay as-is.
Combat Experience (terrible placeholder name) - This would combine the marksmanship, melee, and dodge skills, reflecting that you’re just more experienced with combat overall. For marksmanship/melee, probably half the effectiveness should be shifted from this skill to the weapon specific skills. For dodge, I’d like to see it get reined in with a pretty heavy reduction in dodge effectiveness for higher skill levels. That’d come with a side benefit of making defensive items/melee styles a much more meaningful decision.
Weapon Attachments would just use firearms/projectile weapons as appropriate, and weapons would keep their base type.
There would be some diversity lost in raw skill points and skill levels, but I think this would open up a lot of room for more interesting weapon forms. Instead of getting arrow shooting skill rank six, you would learn (or look for) new styles - say, you learn the Mediterranean grip and can fire more accurately at a small penalty to fire speed. Or learn the Mongolian grip and rapid fire headshots from your motorcycle while going 50 mph through a horde.