So I got this from playing a lot of Silent Storm, and it’s a feature I think would fit nicely in a game like this.
The gist of it is simple, the more you use a weapon, the more attuned you are to using it, despite possible flaws in the weapon itself.
So say you start out with a crappy melee weapon, that has a lot of flaws… But because you have no alternatives, you start using it regardless of it’s flaws. Over time you get used to the weapon you’re wielding, making the flaws less… flaw-y, and becoming better with the weapon than someone else could.
So in turn your favourite weapon becomes better and better over time in terms of handling. So that unwieldy yet deadly Combat Knife can become a beastly weapon if you use it enough…
Of course if you don’t use a weapon for a long time, you would lose your familiarity bonus. So it’s not like you can max out a bunch of good weapons and then reap the rewards whenever they’re needed.
And if you look at Zombie (and other survival) series, all the heroes (and badguys) have their own ‘‘favourite weapons’’ that set them apart from the others. Michonne has her Katana, Tyreese has his hammer, Gordon Freeman has a crowbar, etc.
So the advantages would be simple, the more and more you use a weapon, the more familiar you get with said weapon, and the easier it gets to wield for you… So over time a weapon gets a higher +tohit value compared to it’s base stats.
Conversly, if this was to be added, it could make weapons with a high starting to-hit even more overpowered as they are already. The baseball bat would be even badasser than usual.
So maybe this means the melee tohit system needs to be altered for this change, everything lowered to +0 or lower. Because anyone with no weapons training shouldn’t be able to fly through the air waving their quarterstaff around like it’s nothing.
If the tohit gets rebalanced, it would make the starting game inherently more tough for people not starting with melee skills. And that might be a good thing, because in turn it would reward people for getting a weapon and sticking to it for longer times.