Some random additions (viking sword, chainsword, bolter)

There’s not much to this, just me playing around a bit. Not fully tested. I mean, I’ve loaded it and debugged them in and looked at the numbers but as far as big balance-testing…nope.

[ul][li]Viking sword (similar stat-wise to a katana, but I think a bit better, because it’s not a katana :stuck_out_tongue: )[/li]
[li]“Powered” variant of a viking sword - find the recipe in an electronics book :)[/li]
[li]Cargo pants and Army pants with some added leather for higher protection. Not as good as leather pants, but less encumbering and with storage.[/li]
[li]Chainsword - two versions with different “power” sources[/li]
[li]Bolter and ammunition[/li]
[li]…and a book to learn them from[/li]
[li]a few random food ideas I’ve thought of while I played[/li][/ul]

[URL=http://www.mediafire.com/download/mfaciz0apawmfwr/WayfarerRandomStuff.7z]Download[/URL]

I like the pants ideas.

Which version is this for?

Norse sword might work, I’d need to see it in Git. Same with electrified/vibro version.

Leathered cargo pants, sure, let’s see the stats.

Food, meh, may as well see the PR.

Chainswords, nope. Bolters as in the WH40K gun, nope.

In terms of version, the latest experimental I’ve played is 0.A-2160. I added them playing versions from maybe a week or so prior? Not sure if they’d be fine for 0.A stable? I don’t know at what point combat chainsaws or tasers were introduced.

TBH it’s just stuff for my own personal fun, and thought maybe other people might get a kick out of it. Not necessarily trying to do much more than that, such as make it into “the game” per se. I’m not aware of (nor have I looked into) the processes for submitting to the git, hence the archive. I put the stuff into mod files because it is simply easier since I grab new experimental builds every now and then.

Norse sword code/stats:
(I used “viking” just cos more generic… but yeah, it is kind of inelegant)
It’s mostly a flavour thing, it’s a little different to a katana but not terribly much.

{
    "id": "viking_sword",
    "type": "TOOL",
    "symbol": "/",
    "color": "dark_gray",
    "name": "viking sword",
    "description": "A modern recreation of a single-handed, double-edged sword from early Middle Ages Scandinavia. \n \nThe dark days of Ragnarok are here.  If you're going to die, die well and with it in your hand!",
    "price": 98000,
    "material": ["steel", "leather"],
    "techniques": ["BRUTAL", "RAPID", "WBLOCK_2"],
    "flags": ["SLICE", "CHOP", "DURABLE_MELEE", "SHEATH_SWORD"],
    "weight": 1200,
    "volume": 8,
    "bashing": 6,
    "cutting": 36,
    "to_hit": 1,
    "max_charges": 0,
    "initial_charges": 0,
    "charges_per_use": 0,
    "turns_per_charge": 0,
    "ammo": "NULL",
    "revert_to": "null",
    "use_action": "KNIFE",
    "category" : "weapons",
    "qualities": [["CUT", 1], ["BUTCHER", 11]]
  },
  
  {
    "id": "viking_sword_shock",
    "type": "TOOL",
    "symbol": "/",
    "color": "dark_gray",
    "name": "Northernstorm viking sword",
    "description": "A modern recreation of a single-handed, double-edged sword from early Middle Ages Scandinavia.  Through electronic modification the blade can be charged to deliver a shock like that of a tazer. \n \nThe dark days of Ragnarok are here.  If you're going to die, die well and with it in your hand!",
    "price": 250000,
    "material": ["steel", "leather"],
    "techniques": ["BRUTAL", "RAPID", "WBLOCK_2"],
    "flags": ["SLICE", "CHOP", "DURABLE_MELEE", "SHEATH_SWORD"],
    "weight": 1300,
    "volume": 8,
    "bashing": 6,
    "cutting": 36,
    "to_hit": 1,
    "max_charges": 500,
    "initial_charges": 0,
    "charges_per_use": 50,
    "turns_per_charge": 0,
    "ammo": "battery",
    "revert_to": "null",
    "use_action": "TAZER",
    "category" : "weapons",
    "qualities": [["CUT", 1]]
  }

Pants code/stats:

{
        "type" : "ARMOR",
        "id" : "pants_cargo_leather",
        "name" : "leather-patched cargo pants",
        "name_plural" : "leather-patched cargo pants",
        "weight" : 770,
        "color" : "dark_gray",
        "covers" : ["LEGS"],
        "to_hit" : 0,
        "storage" : 10,
        "symbol" : "[",
        "description" : "A pair of pants lined with pockets, offering lots of storage.  Leather patches have been added for extra protection.",
        "price" : 3500,
        "material" : ["cotton", "leather"],
        "volume" : 9,
        "cutting" : 0,
        "warmth" : 17,
        "phase" : "solid",
        "environmental_protection" : 0,
        "encumbrance" : 1,
        "bashing" : -3,
        "flags" : ["VARSIZE", "POCKETS"],
        "coverage" : 95,
        "material_thickness" : 2
    },
	{
        "type" : "ARMOR",
        "id" : "pants_army_leather",
        "name" : "leather-patched army pants",
        "name_plural" : "leather-patched army pants",
        "weight" : 800,
        "color" : "light_green",
        "covers" : ["LEGS"],
        "to_hit" : 0,
        "storage" : 10,
        "symbol" : "[",
        "description" : "A tough pair of pants lined with pockets.  Favored by the military.  Leather patches have been added for extra protection.",
        "price" : 4500,
        "material" : ["cotton", "leather"],
        "volume" : 10,
        "cutting" : 0,
        "warmth" : 22,
        "phase" : "solid",
        "environmental_protection" : 0,
        "encumbrance" : 1,
        "bashing" : -2,
        "flags" : ["VARSIZE", "POCKETS"],
        "coverage" : 95,
        "material_thickness" : 2
    }

You see fit to post it, I see fit to at least ask whether it could be brought in. Generally liking what I’m seeing, but no promises as yet.

I’ll have more time later, but one issue I’m seeing now is that a sword probably shouldn’t have both SLICE and CHOP. Those flags both modify stickiness, and IIRC SLICE is much better than CHOP at not getting stuck.

Chainsword = combat chainsaw
Bolter = RM20 caseless automatic shotgun (loaded with slugs)

At one point I considered adding a ‘Cosplay Guide’ book that would include recipes to use spraypaint and molded plastic to turn power armour into ‘astartes armour’, a combat chainsaw into a ‘chainsword’, a RM20 into a ‘bolter’ etc (with no change in stats save slight increase in bulk).

Last I knew, bolter projectiles were explosive. 8mm caseless slugs are not, and likewise the combatsaw isn’t three feet long.

They are if you use the right ones (20x66mm explosive)

Edit:
Minor note: Bolter shells should be .75 calibre (19mm) per 40K lore, not 40mm.