In terms of version, the latest experimental I’ve played is 0.A-2160. I added them playing versions from maybe a week or so prior? Not sure if they’d be fine for 0.A stable? I don’t know at what point combat chainsaws or tasers were introduced.
TBH it’s just stuff for my own personal fun, and thought maybe other people might get a kick out of it. Not necessarily trying to do much more than that, such as make it into “the game” per se. I’m not aware of (nor have I looked into) the processes for submitting to the git, hence the archive. I put the stuff into mod files because it is simply easier since I grab new experimental builds every now and then.
Norse sword code/stats:
(I used “viking” just cos more generic… but yeah, it is kind of inelegant)
It’s mostly a flavour thing, it’s a little different to a katana but not terribly much.
{
"id": "viking_sword",
"type": "TOOL",
"symbol": "/",
"color": "dark_gray",
"name": "viking sword",
"description": "A modern recreation of a single-handed, double-edged sword from early Middle Ages Scandinavia. \n \nThe dark days of Ragnarok are here. If you're going to die, die well and with it in your hand!",
"price": 98000,
"material": ["steel", "leather"],
"techniques": ["BRUTAL", "RAPID", "WBLOCK_2"],
"flags": ["SLICE", "CHOP", "DURABLE_MELEE", "SHEATH_SWORD"],
"weight": 1200,
"volume": 8,
"bashing": 6,
"cutting": 36,
"to_hit": 1,
"max_charges": 0,
"initial_charges": 0,
"charges_per_use": 0,
"turns_per_charge": 0,
"ammo": "NULL",
"revert_to": "null",
"use_action": "KNIFE",
"category" : "weapons",
"qualities": [["CUT", 1], ["BUTCHER", 11]]
},
{
"id": "viking_sword_shock",
"type": "TOOL",
"symbol": "/",
"color": "dark_gray",
"name": "Northernstorm viking sword",
"description": "A modern recreation of a single-handed, double-edged sword from early Middle Ages Scandinavia. Through electronic modification the blade can be charged to deliver a shock like that of a tazer. \n \nThe dark days of Ragnarok are here. If you're going to die, die well and with it in your hand!",
"price": 250000,
"material": ["steel", "leather"],
"techniques": ["BRUTAL", "RAPID", "WBLOCK_2"],
"flags": ["SLICE", "CHOP", "DURABLE_MELEE", "SHEATH_SWORD"],
"weight": 1300,
"volume": 8,
"bashing": 6,
"cutting": 36,
"to_hit": 1,
"max_charges": 500,
"initial_charges": 0,
"charges_per_use": 50,
"turns_per_charge": 0,
"ammo": "battery",
"revert_to": "null",
"use_action": "TAZER",
"category" : "weapons",
"qualities": [["CUT", 1]]
}
Pants code/stats:
{
"type" : "ARMOR",
"id" : "pants_cargo_leather",
"name" : "leather-patched cargo pants",
"name_plural" : "leather-patched cargo pants",
"weight" : 770,
"color" : "dark_gray",
"covers" : ["LEGS"],
"to_hit" : 0,
"storage" : 10,
"symbol" : "[",
"description" : "A pair of pants lined with pockets, offering lots of storage. Leather patches have been added for extra protection.",
"price" : 3500,
"material" : ["cotton", "leather"],
"volume" : 9,
"cutting" : 0,
"warmth" : 17,
"phase" : "solid",
"environmental_protection" : 0,
"encumbrance" : 1,
"bashing" : -3,
"flags" : ["VARSIZE", "POCKETS"],
"coverage" : 95,
"material_thickness" : 2
},
{
"type" : "ARMOR",
"id" : "pants_army_leather",
"name" : "leather-patched army pants",
"name_plural" : "leather-patched army pants",
"weight" : 800,
"color" : "light_green",
"covers" : ["LEGS"],
"to_hit" : 0,
"storage" : 10,
"symbol" : "[",
"description" : "A tough pair of pants lined with pockets. Favored by the military. Leather patches have been added for extra protection.",
"price" : 4500,
"material" : ["cotton", "leather"],
"volume" : 10,
"cutting" : 0,
"warmth" : 22,
"phase" : "solid",
"environmental_protection" : 0,
"encumbrance" : 1,
"bashing" : -2,
"flags" : ["VARSIZE", "POCKETS"],
"coverage" : 95,
"material_thickness" : 2
}