Collection of random stuff and useful additions, for latest experimental version.
Made with 4 metal scraps, 4 heating elements, 2 small motors, 2 copper cables and one pot.
Able to process oats, bone and corn into their respective meals, and turns wheat into flour.
Really one of my favourites additions.
…why not just allow sausages in the recipe? :V[/quote][/spoiler]
Added sausages as hotdogs healthy totally non-vegetarian alternative :V
[quote=“Pyrite, post:2688, topic:5570”]I really should be able to make a combo pizza, with both meat and vegetables. I have onions, and I have meat, and these would naturally be delicious in a pizza together.[/quote]
Copypasted the veggy pizza, added meat and cheese ingredients, and halved their amount. Increased the nutrition value and fun value.
[quote=“Goombah, post:18, topic:5570”]Sewing machines.
Why the hell can’t I get a sewing machine?
Game effect would be to just make tailoring faster or maybe make it easier at the small possibility of injuring your hand at low levels of skill, or maybe do more with less stuff due to machined precision or /something/.[/quote][/spoiler]
No craftable, 30% spawn rate in livingrooms(got very foggy the spawn mechanics). Replaces the sewing kit, halves the crafting times of armor items, and increases in one the difficulty.
Learned Python exclusively for this, made script, everything is better now
Will update as I keep playing and updating my own version of CDDA exp to latest.
If there’s something wrong tell me and I’ll try to fix it.