With the advent of mid town killer robots, I have really noticed that unless they attack you in in numbers around the 20s, zombies are truly laughable foes. Part of it is because the zombies by themselves are very weak, but I think its mainly because our current melee combat system is very, very, bare bones and completely devoid of any tactical thinking.
In the past two days I have been briefly thinking about ways to change this system that don’t involve things like halve all of the armor stats or buff all of the zombies; because well, those are actually really bad solutions. These are the main points of the system I have came with, without messing with balance numbers or anything:
-Melee attacks in general would become weaker, but they would get an increased chance for stunning the victim; this chance would scale with the damage rating of the attack. Further modifiers would exist:
a) Better armor reduces damage and the chance of being stunned.
b) A creature becomes easier to stun the emptier its hp bar becomes.
c) Every subsequent attack after the first one in a turn would have increased chances of stunning.
d) A higher pain level makes attacks more likely to stun and slightly increases the time spent stunned for.
e) A higher encumbrance level increases the time spent in the stunned state
f) Finally a creature cannot gain more stun time for being attacked while its stunned (admittedly this rule doesn’t make much sense, but It would prevent both though monsters and the player to be completely stun locked until they die).
As an example, if you are wearing inactive power armor attacks would be unlikely to stun you, but if a monster actually manages to stun you expect to be stunned for several turns as you regain your footing.
- Both stunned creatures and the player take extra or even critical damage for all melee attacks performed against it. This would be the strongest change brought by this system; ideally it would be balance until the point were a single weaker enemy in melee is a complete pushover, but fighting more than one at the same time becomes exponentially dangerous, more or less what would happen in a real fight.
-A shot with any firearm or a head-shot with a considerably damaging thrown object would have almost guaranteed chances of stunning most normal enemies. This would allow the player to engage in groups in a safer way and single enemies in a faster way. You could for example throw a rock at a zombie and then finish it by smashing its head open with a wrench while it briefly stumbles backwards.
-A creature that is attacked to many times while stunned would gain the grounded status, while grounded the creature would always receive critical damage and their armor rating would be halved.
Well its actually a rather massive rework and it would involve some gruesome changes in the way the game is played, but I believe that this system is very worth attempting.