How does the game differentiate socks from boots and other footwear?
{
"type" : "ARMOR",
"id" : "socks_test",
"name" : "test socks",
"weight" : 32,
"color" : "white",
"covers" : ["FEET"],
"to_hit" : 0,
"storage" : 0,
"symbol" : "[",
"description" : "Test socks.",
"price" : 8000,
"material" : ["plastic", "null"],
"volume" : 1,
"cutting" : 0,
"warmth" : 25,
"phase" : "solid",
"enviromental_protection" : 1,
"encumbrance" : 0,
"bashing" : -5,
"flags" : ["VARSIZE", "WATER_FRIENDLY", "SKINTIGHT"],
"coverage" : 100,
"material_thickness" : 1
},
This, for example, results in socks that isn’t socks, but rather a footwear.