Copied from the draw your cataclysm thread because it’s a frequently asked question - what does a fungaloid look like?
Now, there is no hard set rule for how they appear in-game - in many ways, it’s up to your imagination. But I would make at least a few suggestions if you plan on coming up with a design for them and you want it to look right. Avoid the toadstools - the fungaloids move about and have multiple forms and sort of poof out their spores, and toadstools (agaric spore carriers) really don’t fit. There are plenty of non-toadstool designs to pick from, and most are more appropriate. (click to enlarge)

But even more appropriate might be pulling from the fungal families the in-game fungus is based on. Think Asocarps more than Toadstools.
Or even pull from some not quite fungal fruiting bodies

Also - Fungaloids have tentacles they use for moving around and slapping things! This is how I’ve always seen the fungal towers, with these tentacles ringing the top (but giant, obviously):


And remember that most fungaloids aren’t fruit, and so won’t even necessarily pull from any of the above. All of the above are simply the fruit of the fungus - most fungus (the non fruit bits) looks like this (you’ll notice this is mostly the undersides of things, because most fungus likes to stay below the surface where it’s a bit safer than getting eaten by everything wandering by on top - the fungaloids in game have no such concerns, though!):

Ultimately, what they really look like is open to interpretation and is probably a good deal more alien than any of the individual organisms above, but hopefully this will give you some awesome ideas.