Experimental version 3550, Windows graphical
Just had a slime pit spawn uncomfortably close to a ranch. I would urge the devs to tone down the slime spawn rate AND possibly create a general safe zone around ranches and refugee centers in order to prevent them from being overrun by slimes or fungi or swamp creatures or what-have-you infinite-spawns. Alternatively, provide hefty defenses for these locations IF any of the infinispawns reside in the neighborhood.
Meanwhile, us measly non-coder players might attempt modifying the file overmap_specials.json (with Notepad++). In there you’ll find a line, under the Slime Pit entry:
“spawns” : { “group” : “GROUP_GOO”, “population”:[100,200], “radius”:[2,10] }
I’m guessing that the game tries to maintain a population 100-200 slimes in each slime pit, spawning them within 2-10 squares from the center point. Either that or it’s some kind of point system, where each slime size gets different point value, adding up to the “population” values. Feel free to change the 100,200 to like 2,6. On an existing game you might need to clear the pit surface area once, before it quiets down. I did a brief testing on my game and it seemed to work but I can’t be sure about the longterm results. Use caution.
The more enthusiastic slime opposers might even weaken the slime monsters themselves drastically, and cut their loot (blobs).