[quote=“i2amroy, post:20, topic:2951”]Suffering withdrawal causes big health penalties (much like the real world). You are actually much less likely to get sick as a hobo if you work off your addiction in steps rather then just going straight cold turkey. Also eating/drinking healthy and taking some vitamins/flu shots can help avoid it.
In other words, you picked hobo, and you decided to go cold turkey, so it’s your own dang fault that you got sick. That’s what you get for taking all those extra points. :P[/quote]
Like my post says, my past 3 characters have had day 1 colds. Only the latest was a hobo. I figured the disadvantage to alcohol addiction would be the expected withdrawal, the delirium, etc., not getting the flu every single day. I’ve been wishing in royal jellies so my character can actually function, and I’ve went through 31 of them in a 24 hour period removing flus. Have you ever met someone that’s gotten a flu twice within a few months? Let alone 31 times in 24 hours.
Alcohol withdrawal commonly results in nausea and vomiting in real life, but if that’s what they’re trying to simulate, why not keep that as an effect of the withdrawal, rather than making a character addicted to alcohol be a walking flu? I know the game’s not the poster child of realism with it’s nether creatures and zombies, but it also labels itself as a survival game. The survival aspects should make sense. Catching a flu within hours of getting rid of one makes zero sense.