[quote=“Kevin Granade, post:5, topic:10844”]In general terms there’s a quest line that as you follow it builds a settlement.
Not like in FO4 where you direct the construction of said settlement, you’re just an enabler of it.
We do have some ideas floating around for the player’s personal residence that would be more construction-y rather than just happening offscreen, but they’re a ways off.[/quote]
Different quests in the outposts that’s more than just bring x here because the outpost needs it to grow could be nice. Like something similar to the missions you can assign NPCs to; escorting caravans and suchlike. Maybe an NPC in the outpost caught word of bandit activity in the area, and you’re tasked to find them. Or defending against a horde that was spotted and is moving towards the outpost.
Like, I dunno if this is doable in the future, but have the outpost has a certain… not sure if it’s the right word for it, jurisdiction in the area. Like an area in the map centered on where the outpost is, where missions can be made depending on what else is in the map. Triffid grove nearby? Harvest those bastards, or torch the source. Nearby lab? Investigate the place. Similarly to the NPC assigning jobs, you can perhaps ask the guys at the outpost to build a sort of mini-outpost on the map, for a price.