I was away from the forums, cause staying alive in the cataclysm is addictive The scenario is that two character and an npc are grouped in a small town called Whitelaw. The town is Z free. The surrounding land is mostly forest with FEMA camps scattered and a lot of farms. There is a good location, for a future colony if we can figure out a couple of things first. Liberty (another town) is to the south for like two hours of driving. Worth to go there, cause its full of supplies, though we already hit two milsup stores. We gathered good amount of supplies and trying to settle down in a basemant. On the street level rightnow a small workshop is about to be established. Got two operating cars, supplied rich with fuel. The mission is to cultivate the lands, hunt and gather supplies and slowly develop into a small selfsupporting community. We try to establish a safe zone for other survivors, who are willing to build a new world.
The questions i have…
Is there any will, idea behind community management?
I was thinking, maybe such approach could be used for ease, that we can set a timetable. There would be a list of names, and a set of selectable tasks (like hunting, gather wood, gather water, craft, repair, explore etc) and for the set amount of hours that npc would be taken out from the reality bubble, and return to the same spot, with random effects (found item, wounds)
Is it possible to order NPCs to consturct?
Would be nice to outsource some of these tasks.
There is two basement located close to each other. Is it possible to dig a tunnel to connect the two underground?
How can a player, make a basement to have a light system? Right now I can only craft next to campfires which is depleting our 2x4s fast. I would like to have a small generator to power a small lightsource, just enought to read or craft.
Im using static spawn. If i clear a section of the map from all monster and enemy, will there be some in the future? or it is clear forever?
Right now thats it. Im thanking anybody for the answers!