I was thinking about lab turrets. While all other turrets in the game (road barricades, military bunkers, etc.) are placed relatively sensibly, the ones in labs are just plain dumb/silly. I can just imagine how being hired at one of those labs would have played out:
“Hi Bob, great to have you aboard! As you’ve been told, our facility is state of the art, and we offer free room and board to all employees. You’ll be staying here, in Cell 3 Barracks 2, which is the third door on the left. Just one thing. Don’t take the first door on the right.”
“Why?”
“You’ll be blown to bits by a gigantic automated machine gun. HAHAHA!”
“Haha… but seriously… why?”
“No, I am serious. Don’t go into that room.”
“Oh my god. What do you keep in there?”
“Nothing. It’s just to weed out the forgetful people.”
Hopefully this will help to illustrate the need of this suggestion. Turret rooms in labs are fine, but they should contain SOMETHING other than just a randomly placed turret in an enclosed room. I mean, why the hell did they put that there? My suggestions for contents would be these:
- Chance of bookshelves containing lab diaries/formulas/etc. - instead of them just being strewn randomly about the lab.
- Chance of bionics.
- Chance of mutagen/serums/etc.
If turret rooms contained these, I could totally see the rooms going into automated security mode in an emergency lockdown situation.