Secronom Zombies' Mod Thread

lol, never thought of seeing the issue section, it was basically fixed the same day xD

just a heads-up, one of JSON files (Flesh_city JSON) contains error referencing “anesthesia” which has been removed.

Yeah, I did that as a quick fix. I’ll put them back later :wink:

alright, and recently i just encountered a city infested by flesh and 10/10 its freakin rad.

perfect difficulty, perfect challenge, perfect sense of horror.

didn’t find the eye and mouth variant one tho…

2 Likes

Running into an issue with achievements that prevents loading the save.


It seems to have to do with the new layout for achievements.
(CDDA Achievements)

{
“id”: “achievement_kill_in_first_minute”,
“type”: “achievement”,
“name”: “Rude awakening”,
“time_constraint”: { “since”: “game_start”, “is”: “<=”, “target”: “1 minute” },
“requirements”: [ { “event_statistic”: “num_avatar_kills”, “is”: “>=”, “target”: 1 } ]
},

(Secronom’s Achievements)

{
“id”: “achievement_secronom_monkill_noharmpotato”,
“type”: “achievement”,
“description”: “\n<color_light_red>(Secronom)<color_black>1abHarmless Potatoes\n”,
“requirements”: [
{ “event_statistic”: “num_avatar_secronom_zombie_WALKINGPOTATO_kills”, “is”: “>=”, “target”: 5 }
]

It is fixed now :wink:

DEBUG : sym is defined as number instead of string for overmap_terrain SecronomSSLab_Climax (underground secronom lab)

FUNCTION : void oter_type_t::load(const JsonObject&, const string&)
FILE : src/overmap.cpp
LINE : 594

DEBUG : Deprecated foreground color suffix was used: (lt) in (ltgreen). Please update mod that uses that.

FUNCTION : nc_color color_from_string(const string&)
FILE : src/color.cpp
LINE : 563

@Axema holla…i am having these error…how do i solve them, mate?

That’s an old bug, head here and download the latest mod version for the fix :+1:

The link you provided downloads the same version with the issue.
Is it still uploading perhaps?

The link works fine.
I’ve just forgotten to rename the mod version :slightly_smiling_face:
sry about that.

sorry i am still getting after downloading from the link sent…
:sweat_smile:

DEBUG : Error: data/mods//secronom/Modification Files/Others/secro_achievements.json: line 7:12: unrecognized JSON object

"//": "1 - For monster kills.",
"id": "achievement_secronom_monkill_basictrio",
"type":
       ^
        "achievement",
"description": "<color_light_red>(Secronom)</color><color_black>1aa</color>The Basic Trio\n",
"requirements": [

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 781

It works fine for me. Try to update your client to the latest experimental :+1:

i am playing on build 10479…

ok i will update and see

build - 10577…

DEBUG : Error: data/mods//secronom/Modification Files/Others/secro_achievements.json: line 6:52: missing mandatory member “name”

"//": "Number is used to sort the achievement, while the letter(s) tells how difficult it is to get. The 'a' is the easiest and vice versa.",
"//": "1 - For monster kills.",
"id": "achievement_secronom_monkill_basictrio",
                                               ^
"type": "achievement",
"description": "<color_light_red>(Secronom)</color><color_black>1aa</color>The Basic Trio\n",
"requirements": [

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 820

Still having the same issue, same as Udai.
The link still provides the previous version (according to readme Secronom v1.8 - 2020.04.20).

yea…it tells me the same version…

not sure what i am doing wrong…does mod order help?

Sorry for responding quite a long time, but it is fixed now :wink:

I’m just glad I can play with this mod again.
Thank you for your quick fix.