[quote=“Kevin Granade, post:15, topic:7780”]By the way, the solution (which will take a while, but be worth doing) is to make itypes “composable”, that is an itype defines a way you can interact with an item, e.g. firing it, wearing it, activating it. Then guns with a sling would simply have a “wearable” itype attached to them.
This does require overhauling every item definition in the game though, so not something I’m looking forward to :P[/quote]
I’m definitely rusty in terms of coding, so I’m more than happy to contribute by doing the grunt work in cases like this. Once you’ve got the pull request, just point me to it, and I’ll get to json’ing like it’s Heavy Rain.