Pisskop, you’ve gotten into your head that this is somehow about whining regarding game difficulty. Please kindly read the original git request.
The original request is basically: duct tape requirement is stupid and nonsensical. Another argument brought forth is: Screwdrivers are an odd duck in that it’s a simple tool with no makeshift, accessible variant.
Solutions were proposed, from minimal to more involved implementation, from zero to slight balance impact.
[quote=“pisskop, post:12, topic:13013”]Theres nothing stopping you from making a log cabin.
The game is one of choices. You chose not to take a profession that started with a tool you wanted, you chose to not put points into construction, you chose to not use your points for utility, instead putting them into so fargone profession or scenario.[/quote]What if you don’t find those professions interesting from a fluff perspective? what if you want to start with a thematically-appropriate hunter in the woods instead of an out-of-place mechanic or cyborg in the woods? what if you want the wilderness start and gasp! don’t want the uber-op bionic monstruosity?
What if you don’t want to start with mechanics skill or a CBM that bypasses all tools and not just the basic ones? what if you’re not interested in a profession that at least until very recently, had no way of regaining power because battery CBM is (was?) broken? what if you want to experience the whole craft tree from zero to ten instead of skipping levels, like you can do with every other basic tool and every other basic crafting skill?
What if you don’t give a crap about any of that, but still find the screwdriver recipe to be dumb and it just irks you every time you see it?
[quote=“pisskop, post:12, topic:13013”]the game is not unbalanced because your every whim isnt accounted for. This change, however small, would upset the balance of the game for the worse.[/quote]For all your cries of “mah balance!” you’ve yet to provide a single thing that would say “screwdrivers break balance” that hasn’t been debunked.
Moreover, this request isn’t being supported by “make it balanced”, or fairness. it’s being done for “make it not stupid”. Because it’s a gamey requirement that not only serves no purpose, but could have been replaced by a non-gamey requirement if it somehow proved to be unbalanced.
You’re the only person bringing the word ‘fair’ here.
Again, this is not about “ma game too hard! make it easy!”, this is “duct tape is stupid”.
[quote=“pisskop, post:12, topic:13013”]Heavans forbid you not be able to craft something the moment you smash a fridge, hunh.[/quote]If you’re raiding a place that has a fridge, you are already facing zombies and in a place that can spawn screwdrivers and screwdriver sets. If you didn’t stumble upon one there, you’ll find one in the next house over.
This multipool system of chargen has apparently not had the desired effect of getting people to invest in Quality of Life bonuses at game start.
Which has very little to do with screwdrivers.