Something came to me while I was repairing and reinforcing my clothing on a new character: there’s really not much point in ‘reinforcing’ clothing. It just adds to the durability, but regular clothes are just going to get shredded anyway. beyond the durability there isn’t much point, because nothing else changes.
Wouldn’t thicker clothing be warmer, though? And wouldn’t it provide maybe only marginally more protection than normal?
And then I thought about how if you’re sufficient enough with tailoring that you should be able to determine what you reinforce your clothing with. Say you start in winter and you’ve got enough felt material on hand to make a little yarn with, but no actual clothes, and you’re short on time anyway and don’t want to slowly freeze while you make mittens or something. So instead of that you decide that, because you’re talented enough with cloth, that you are going to use that felt to warm up your clothes: you reinforce, which takes a rag, and then get another option that determines if you want to armor or pad this clothing.
Let’s say you decided to reinforce your cloak, because that covers a lot. Because it’s cold and oyu want to be warmer, you sew felt cloth into your cloak, and while the stats don’t change (besides maybe a sliver of extra blunt damage reduction), the warmth goes up by, say, 10. Or 15. Fur would be ideal, but all you had was felt and you made the best of it. Now your torso and a bunch of other things are warm enough to get out of the blue and you can take a little less damage from getting clubbed in the whatever.
Alternatively, you’re well off and decide you’re going to reinforce your kelvar vest. High enough mechanics or whatever and you can sew in some scrap metal for some makeshift armor plate, which doesn’t do anything except increase the stats (and the weight by some degree), using maybe a little more Kelvar than normally enforcing. And if you’ve got the tailoring skill, you could sew some fur in there too, because having to wear like 6 things to be both safe and warm can be quite cumbersome.
It’s something I could definitely see happening. A resourceful survivor would take what’s lying around and perhaps it’s not enough to make a full article in itself; so they just patch it onto whatever they do have and use that. Probably looks a bit ridiculous and a little awkward but it works as intended.
Not sure how this would work in code. On display it’d be something along the lines of ‘T-shirt padded with [padding material]’ or ‘reinforced with [reinforcing material]’. Otherwise it would simply be a generic “reinforced” clothing item and wouldn’t provide much more than current reinforcing does.
Is this a feasible idea? Cuz I think it’d be great to have those kinds of possibilities.