[quote=“Tilion, post:4, topic:2738”]I kinda like it, but it would have to wait for the inventory revamp i.e., the container system - an extra pocket for instance, wouldn’t increase your weight and volume stats (it would negatively affect the clothing item in question to the tune of 1-3 each, I suppose, depending on size), but it could increase the inventory object limit by 4/8/12 or 5/10/15.
Of course for balancing purposes you’d have to limit it to, say, two mods per item of clothing, have only certain types of clothing be mod-able in the first place (no multi-pocket bandanas, armoured sunglasses or fur-lined rain coats) and make it so regular modded items can’t be reinforced…
But yeah - I like it, especially as it could be an integral part of the new system - certain special items like the belt rig, utility vest, backpacks (and even a regular belt) would be crying out to be modded to suit each character’s needs under the container system - these items of course would have more than 2 mod slots available and would come in a standard arrangement with several item-specific mods already available to them; but then they could be swapped/expanded/changed around - basically, outfitted like a duty belt with the pouches, tool/gun holsters, webbing etc. that your character needs.
[spoiler]This would also (on a tangent, I know) open up the possibilities of flashlight/pocket knife/multitool pouches, water canteen/hydration bladder and mess kit pouches; (a)ctivatable FAK’s and PSK’s (First Aid Kits/Personal Survival Kits) that are craftable from meds/bandages and tools/supplies (along with a suitable container that they get packed into), but take up less volume in inventory until you open them.
[sub]Of course, we’d have to have an altoids tin in game in that case.[/sub]
I can’t tell you the amount of extra bits & pieces of kit I’ve got ‘modded’ to my outdoor gear, not ceramic armour and extra pockets, but all the other above (no, not the armoured sunglasses et al) - hell, there’s more stuff just on my keychain than the poor sods starting in the evac shelters get![/spoiler]
If you can’t tell, I’m vaguely enthused about the possibilities.[/quote]
Just what i had in mind.