Could be, the thing is corpse pulping is guaranteed to work within a relatively short amount of time, smashing down a door not so much, so we need to adjust it to use the framework where you can be interrupted etc.
Totally doable, just a little more work, and it’s probably the right way to do. The question then becomes, do we always make 's’mash be “smash until something breaks”, or is there a reason to still have, “just hit it once”? I’m leaning toward the first, but I’m not totally sure.