Talk Maybe:
“Perception 7-8+?” or perhaps make this a percentage or something a little easier?
Player: I took a look around the perimeter. I noticed a few things that this place could use to help improve your chances of survival.
Perception Failure=
Merchant: I’m pretty sure we have things sorted the way we like them. Let’s just remain casual, mmmk?
Perception Success=
Merchant: Oh yeah such as?
(difficulty scales and can yield a better outcome. low difficulty quest can get an amount of trade value with the merchant. Where as a difficult quest can yield a level of skill or both for very difficult?)
Player responses-
Electronics 4+?(I never use these, so whatever skill is best to do so)=
Player: Well I think you could use a few more guards. How about I look for a turret to help shore up a key area?
;Fetch or make a turret to give to the merchant’s.
Speaking 3+=
Player: Perhaps you could use canned items? Ya know, food and water to stock those empty shelves?
;Fetch/make 10 cans of food and 10 bottles of water.
Tailoring 4+=
Player: What if you had better armor to supply your people? Would that be useful to you?
;Fetch/make various parts of armor (IE- Leather armor gauntlets + a chest piece and leggings).
First-Aid 1+=
Player: I know a little about medicine. Could you use a few med kits?
;Fetch 5 First-Aid Kits
Not sure how far to go in order to get the merchants to open up the lower levels. But I would assume it would make more sense if I wait for the lower levels to exist than to write for something that won’t be able to be used until then.
…-…-…-…
Another quest could be from one of the guards standing around. While talking to them. The player could offer to help find some really basic items for purpose of gaining a small amount of prestige/good standing with the faction to gain entry to lower levels. Fetch packs of cigarettes or something else out of a list of possible small items they may way.
I imagine lower levels would look a little more guarded. Heavy weapons. Maybe a gun storage/munitions dump. Kitchen and pantry etc. More ways to trade and to also contribute for the sake of building up the base.