“Perception 7-8+?” or perhaps make this a percentage or something a little easier?
Player: I took a look around the perimeter. I noticed a few things that this place could use to help improve your chances of survival.
Merchant: I’m pretty sure we have things sorted the way we like them. Let’s just remain casual, mmmk?
Merchant: Oh yeah such as?
(difficulty scales and can yield a better outcome. low difficulty quest can get an amount of trade value with the merchant. Where as a difficult quest can yield a level of skill or both for very difficult?)
Electronics 4+?(I never use these, so whatever skill is best to do so)=
Player: Well I think you could use a few more guards. How about I look for a turret to help shore up a key area?
;Fetch or make a turret to give to the merchant’s.
Player: Perhaps you could use canned items? Ya know, food and water to stock those empty shelves?
;Fetch/make 10 cans of food and 10 bottles of water.
Player: What if you had better armor to supply your people? Would that be useful to you?
;Fetch/make various parts of armor (IE- Leather armor gauntlets + a chest piece and leggings).
Player: I know a little about medicine. Could you use a few med kits?
;Fetch 5 First-Aid Kits
Not sure how far to go in order to get the merchants to open up the lower levels. But I would assume it would make more sense if I wait for the lower levels to exist than to write for something that won’t be able to be used until then.
Another quest could be from one of the guards standing around. While talking to them. The player could offer to help find some really basic items for purpose of gaining a small amount of prestige/good standing with the faction to gain entry to lower levels. Fetch packs of cigarettes or something else out of a list of possible small items they may way.
I imagine lower levels would look a little more guarded. Heavy weapons. Maybe a gun storage/munitions dump. Kitchen and pantry etc. More ways to trade and to also contribute for the sake of building up the base.