[quote=“ribblle, post:28, topic:13416”]Right now, the default start, as i understand it, is at a evac center in your local town. As far as i’m concerned we should flesh that out (which is a easy fix) before we get to the chewy stuff like making it flexible for a variety of starts.
In that specific setting, it makes perfect sense for the survivor to have a rough idea of the neighbouring towns and major cities. More to the point, it makes perfect sense for a evac center to have a couple of maps.[/quote]
Adding a chance for the evac shelter to have a road map in the lockers upstairs sounds like a good idea to me.
But this: “it makes perfect sense for the survivor to have a rough idea of the neighbouring towns and major cities.”
You keep hand-waving away the actual hard part. Sure, that’s a great idea, but the hard part is not deciding that’s a good idea - the hard part is defining what “rough idea” means, what “major cities” means, what “neighboring” means.
Defining that stuff well enough to actually code it in the game is HARD. THAT is the hard part, and what we keep trying to get from you, and you keep saying vague, useless stuff like that.
Try this:
“You know, having an appliance in the home that replaces the microwave in size that just creates the food (like the Star Trek replicator) is a great idea! You guys should get on that.”
Sure, that’s a great idea! But the hard part is not the shape of the appliance, or even the concept of the appliance… it’s that we don’t know how to make a Star Trek replicator! That’s what you’re doing, and it’s really annoying.