[quote=“Tripsky, post:5, topic:2631”]thanks for the advice - very succinct!
i was wondering why something similar hadn’t come up, didn’t know there was controversy on the subject. at the moment i’ve just been fiddling with the json files to get the whip balanced, and was hoping there was a hack there somehow to increase its reach. oh well, looks like it’s time to get in to codeblocks begins reading newbie guide though i predict doomed failure.
i think adding reach to some weapons will add a lot of flavour and playing styles, once balanced. i’m sure there will be some exploits, but what zed hoard currently can’t be killed with a window and a 2x4. that’s until fatigue comes in, right? :)[/quote]
This should be sufficient to allow you to make it work. Honestly, you might want to just copy over a lot of the shooting code, and modify it from there.
http://is.ptithcm.edu.vn/~tdhuy/Programming/AbsoluteC++.pdf