Crowd control is generally a bad idea, with impaling being a really bad idea. That x5 multiplier on stuck penalty AND uncapping of stuck penalty make for a really dangerous move to execute when any degree of caution is needed. Wide strike is better, but it has a move cost multiplier.
It’s a much better idea not to get surrounded and instead shanking one creature at a time with a proper weapon, like the common combat knife.
Spears could be cool against big stuff (that -30 moves to target), but knives are even better (and their -20 moves to target will stack faster because lower moves per attack) and also don’t constantly get stuck in small stuff if you have low STR.
The biggest problem is for new spear users. Sticking doesn’t scale with damage, meaning it’s stickfest at low skill levels and high skill levels don’t exist because it’s easier to just grab a knife.
My ideas for spear buffs:
Make the move penalty for target scale with something, so that it could be used to deprive big stuff of turns
Make the stuck penalty scale with damage, so that it sticks less at low skill
Reduce the speed penalty for big weapons (could be specifically cased just for spears, because spears are easier to use fast than swords or hammers)
Give it reach, even something hacky like what bullwhip got