Oh I just remembered; I have a shotgun waist bandolier and picking up shot shells automatically insert them there which is… good but it doesn’t tell you that it does. The Shot shells appear in your inventory as normal and when you look at them you have no way of knowing what container they’re in. Only when I examined all my containers one by one it tells you what items they’re holding and only then I noticed that they were in the bandolier already. And I miss the amount info that was available in the inventory screen itself like: bandolier (13/25).
And the list of contained items in the info box for a container is wierdly spaced out. My backpack looks like this then:
lighter
just so y’all are aware, this is the one thing i have been working on for the past week. all other bugs have been deferred (at least that i can work on) until i can get this merged. https://github.com/CleverRaven/Cataclysm-DDA/pull/40399
Did I read that right that guns now have “pockets” that only allow certain mags to be inserted and mags have “pockets” that only allow a certain typ of bullet?
That’s funny
I’ve been playing this game on and off for many years. This recent playthrough I’ve noticed how immersive it’s become. Serious respect to all the contributors.
Enjoying testing the nested containers.
Couple of thoughts:
I modded a rucksack with several pockets. The 1st a general pocket and the 2nd a belt clip holster type. It currently attaches the item to the first pocket as it fulfils the requirements to fit in it.
Proposal - If you attach an item (e.g with belt_clip flag) to a container that has several pockets, one of which has flag restriction belt_clip, it tries to fill that pocket first.
Is this useful? For me it’s more down to visual immersion and a little item management. I’m imagining a rucksack with your general gear in the main bag and e.g an ice pick hanging by the side.
I have a few modded armor/clothes to accept some goto tools. This had the ‘benefit’ of hiding these tools from the inventory list.
It de-cluttered my standard tools away from the hording/scavenging items I collected. I’m not sure if this was the intended purpose but it was a nice outcome/feature.
Would a similar feature be beneficial? A way to hide certain items from standard inventory view.
Initially that was my thought, however, I think there a few things to consider.
When you pick something up it conceptually goes straight into an available container.
If you have a on/off toggle how do you distinguish between what you want to see and what you don’t?
Which led me to thinking using something similar to toggling an item as favourite. That item would remain hidden if it’s selected.
Or if you toggle a pocket/container ‘closed’ then the items in that pocket are hidden from standard views.
Downside is that would inevitably lead to greater micro management with dealing with what item goes in what pocket.
As far as I know, you can’t choose where you want to put it while picking the item up, but you can rearrange stuff after you’ve got it.
Open your [i]nventory, select (as in: view description of) the container where you want to put your item, press [i]nsert and choose the item(s) you want to move to this container like in the multidrop menu.
@Segertas the word “simple” is really downplaying the complexiy of the inventory code required to do that. but it’s on the todo list as a follow-up to bugfixing.
@Dany_Raven I added that functionaliy in the original PR, so maybe th eitem you’re trying to inset doesn’t have pockets, or you’re looking at the wrong menu.
OOOOOH it’s my fault, I was watching the item to insert, not the container…
ok, now it seems pretty reasonable, i can move items directly in a specific container, like a backpack, in order to have less encumbrance and weight if I need to drop the item in a pinch
thank you… now, please… fix the thread reloaded in needles T__T