[quote=“Silfurdreki, post:10, topic:8715”]Good ideas in here, I’d say.
For prosthetics you could also consider making various qualities of them. From low-income insurance prosthetics that only barely retains non-prosthetic limb functions all the way to secret military stuff with built in rocket launcher and cup holder or whatever.
Maybe have tiers of bionics? It would make sense that your average prosthetic arm doesn’t have wiring and systems that can handle military-grade chain lightning CBMs after all.[/quote]
I think a cheap prosthetic could handle a CBM with some survivor modifications far better than a human arm could. I doubt if I’ll add tiers of prosthetics by quality, but I will eventually add different kinds. I don’t want to make the player have to find upgrade after upgrade if a modular system would suffice.
[quote=“Logrin, post:11, topic:8715”]I like the idea of power CBMs taking up space and with the inclusion of WEARABLE CBM’s the whole “More Power!” problem could be solved via:
An External Power-Pack - Basically it’s a heavy backpack-like power supply for cyborgs. Heavy and takes the space of a vital backpack but holds allot of power.
Full body cyborgs should have to consume special ‘cyborg food’ like robocop, section 9 and a host of other fictional characters that are mostly machine. They’d still have to eat far less often though. (Think of it like hunting for inhalers as an asthmatic)
EMPs become lethal at some point into replacing one’s body with hardware…
You probably shouldn’t be light enough to swim if you install too many elective prosthetic limbs…
Artifacts shouldn’t do much for you once you shed your fleshy coil…[/quote]
[quote=“Logrin, post:13, topic:8715”]I also like the idea of tiered CBMs. I can’t see why there wouldn’t be a cruddy no-name brand/president’s choice knock off of top of the line commodities like these. The best stuff would have to be carved out of bio-operators
As for instillation/repair, how about having bodyshops spawn with low regularity in towns? I’m always seeing flyers but no CBM clinics. They’d contain a Mr. Stemcell-esque robodoc that you can either pay or attempt to hack–either of which makes you VERY VULNERABLE to attack during the necessary procedure, so no running in with a horde hot on your trail.
Attempting to steal from the store or attacking the doc triggers some good ol’ fashioned fifth-amendment freedom as turrets deploy from the ceiling.[/quote]
EMPs hadn’t crossed my mind. I’ll see what I can do about that. Battery backpack is sort of like something I was just thinking of. Maybe the backpack could be a giant wearable UPS and make it possible to draw bionic power from UPS systems? Good point about swimming too. As for food I’m not sure. It might be more hastle than its worth to have to find/craft a specific thing that you can only feed off of. I was thinking that a brainbot character could just extract energy from any food source in some kind of artificial stomache. Maybe it could have trouble with certain foods, like a less-restrictive version of carnivore/herbivore mutations. I like that CBM clinic idea.