I like the idea too.
This would address that: You install many smaller CBMs to for what they do but they would overall take more place than 2 big CBMs. The small ones would need to be strewn all over the (normal) limbs/torso, while the big ones would REQUIRE a artificial limb/torso to be installed simply to their size.
So you trade off many small space eating CBMs which are on all the limbs against 1-2 big ones that are only installed in one place/ARE the limbs (on which you may also add some smaller CBMs too).
Uhhhh base artificial arm with grabbing claw tentacles, which can also weld/solder, saw etc. Sounds nice. How about a arm with integrated injection/blood taking (and analysing) system for doctors? So many things are possible!
[quote=“Barhandar, post:29, topic:8715”]Having both cyborg kits (necessary frameworks for CBMs working together) and prosthetic limbs would be nice.
For example: you can have a finger laser without cyborg kit just fine, for strength augment you’d need limb + torso cyborg kitting (spine/bone reinforcement and the like), and to have Fusion Blaster without losing function of second arm you’d need a prosthetic. Perhaps even some super-advanced biotech prosthetics that can heal by themselves, using different material - so you’d have to “eat” metal.
Similar for the rest: subdermal filament would be installable just so, armor plating would require cyborg kit. Retractive lenses just so, eye replacement (i.e. nightvision) cyborg-kitted.
And for CBM limit, have cyborg kits be also processing units - for example, if you’d have toolkit plus finger laser, you might fumble on low intelligence and get the wrong thing, consuming a little bit of power, but if you’ve got cyborg kit, there’s no fumbling.[/quote]
So you mean a “intelligent” cyborg kit that automatically recognises CBMs and takes over the installation for you? I like it.
Ofc military grade CBMs would still require some skill from you as you may have to alter them a bit/deactivate some locks against other ppl using them.