I see there was a “Great ‘Install Bionics’ Rebalance” thread already, but that was back in august and I’d like to bring up the issue again.
Unless there is a major overhaul already planned?
All I’ve seen so far is the general installation difficulty re-balance that got added in, which I did approve of.
Anyway, getting on with this:
[size=12pt]1) No more instantaneous field-surgery:[/size]
As it is, I can replace my intestines in the middle of the street in a minute. I’m not sure what is in one of those CBM units exactly, but I’m pretty sure it’s not an entire surgical lab setup with time compression. I would suggest multiple “tiers” of surgical setups which would be required for installing any CBM, possibly with more complex or rarer CBMs requiring a more advanced setup to install. For example, the lowly MK1 Storage Battery CBMs requiring not much more than you could assemble with items from a house (knives, scissors, towels, clean water, antiseptic wash, hard alcohol and/or painkillers, etc) along with a large flat surface to lay on (table, counter, etc). Possibly the surgical kit as an actual singular crafted (or found) single use item. A more advanced kit would have fancier things (electronics and robotics?) which could be a rare find or also crafted.
Now that’s all minor detail, what’s really important is:
-Surgery takes a safe place and a lot of time
You can literally be caught with your pants… or intestines… down.
-Surgery consumes resources
Force a choice by player limitations, how much you can even install and making CBMs more of an actual investment.
-Access to advanced Auto-Docs required for top-tier CBM requires end/mid-game access
Low-tier for the most basic is a surgery kit and hard surface.
You should be able to clear out a hospital to get access to a semi-reliable mid-tier auto-doc.
You should be able to clear a couple of Labs to get access to a higher-tier auto-doc.
Maybe a new special encounter for getting access to a top-tier auto-doc setup.
[size=12pt]2) Conflicting Bionics[/size]
I know this was suggested in the prior thread, but it’s a great idea and I’d like to bring this one up again. Remember any of the Deus Ex games, where you had to choose between different Bionics. I think this is a great mechanic for encouraging actual character builds. As it is, all character builds eventually end up effectively the same. There currently isn’t much beyond stats, and even then the stat bonuses you can easily acquire can quickly eclipse any stat deficiencies. Currently the only serious character build differences to be had are from mutations, and that’s because of the conflicting mutations, however that’s considerably more difficult to control into any specific build.
-More diverse mid/late-game character builds
Every character ends up basically the same as it is currently, and that really really irritates me.
-More hard player decisions
For example: Integrated toolset, laser, or flamethrower? Fusion blaster or claws? Expanded digestive system or recycler unit?
It would be really great if Bionics were more of a parallel or alternative to mutations than they are now, which gets me to:
[size=12pt]3) Mutations and Bionics conflict/interfere with each other[/size]
I’m not saying it should be IMPOSSIBLE to multi-class, just that multi-classing should be nerfed. Mutations can damage, destroy, and outright reject your bionic implants, while installation difficulty is greatly increased for certain bionics with certain mutations and once installed actually hindered in some way. The point of this is to again, expand the mid-late game character builds and create more choices for the player while at the same time cutting back on the unstoppable killing machines.
-Cyborg and Mutant like different mid/late-game character classes.
Not impossible to multi-class, but weaker in both if you choose to do so to compensate.
-Both Cyborg and Mutant have conflicting options within their own classes, and between classes
More unified game design here I think with parallel but different player options.
Eh I that’s all I can remember I wanted to post about.
As you might have guessed, the game is actually too easy currently, IMO.
It’s gotten really boring where I spend hours effectively making the same character I just did last game.