Houses with some sort of backyard? With a garden or pool, or garage… Also, houses with some sort of security system still working.
As suggested in another thread, abandoned/ransacked/destroyed survivor camp. Sorta like FEMA camp, a little tent city, maybe a few cinderblock buildings and a watchtower, tents are ripped up, lots of zombies, maybe some gathered survival supplies/trash, etc.
2x2 community center. YMCA type building, public pool, workout center, classrooms, small nurse’s area, small office area. Loot could be basic first aid items in nurses area, weights from the workout center (bashing weapons/maybe improvised hammer?), exercise machines to smash for metal, water from pool, food and drink from the snack bar, etc.
[quote=“vache, post:162, topic:913”]As suggested in another thread, abandoned/ransacked/destroyed survivor camp. Sorta like FEMA camp, a little tent city, maybe a few cinderblock buildings and a watchtower, tents are ripped up, lots of zombies, maybe some gathered survival supplies/trash, etc.
2x2 community center. YMCA type building, public pool, workout center, classrooms, small nurse’s area, small office area. Loot could be basic first aid items in nurses area, weights from the workout center (bashing weapons/maybe improvised hammer?), exercise machines to smash for metal, water from pool, food and drink from the snack bar, etc. [/quote]
It’s only been 5 days since the cataclysm, I doubt there’d be proper camps set up. What I’d rather see is abandoned convoys, both civilian and military. The civilian ones would have a load of zombies around them and a few trucks filled with various supplies (Maybe some basic guns and ammo, too?) and military ones would be filled with soldier zombies. Basically like the dead patrols, only with living zeds and better loot.
I imagine some people would run out of town then set up a camp among other survivors in five days. It doesn’t take long to do so.
My idea: booby-trapped buildings. Who booby-traps a field in the middle of nowhere and puts all their valuables in the center?
Maybe so, but I doubt that they would have watchtowers and buildings set up
I think you could make a watchtower and a few shanties in five days as well. As long as they are really shit watchtowers and shanties.
Maybe a plywood tree tower? The post said concrete buildings. Shanties make a lot more sense. Plywood leanes up against a truck would make a decent ‘shelter’ and maybe an RV or two?
Perhaps the watchtower would be more like a treehouse then an actual tower.
In the post where I first thought of it, I mentioned that and figured a good way to make it work would be to not spawn them until a season or two has passed.
Another building/terrain feature could be a military roadblock set out on a street. Have big signs warning that the area around is quarantined or unsafe or what have you, and giant concrete barricades in the road. Maybe some zombie soldiers with a little bit of military style loot. I’m expecting most of the soldiers would have bugged out by the time shit went down, but maybe some were left. Some military clothes could be found as loot, radios, maybe undeployed turrets, maybe a weapon or ammo, but no serious explosives. Could have a chance to spawn a military cargo truck too.
This thread has made me realize that as soon as functional Z levels are implemented, I’m going to try to build a cabin in the woods up in a tree.
Treefort of the Apocalypse here I come!
Oh god. First person to build a multi-level, self sufficient treehouse bunker gets a medal
Giant skyscrapers to throw zombies out of pl0x
give the larger buildings their own spawns like we do with Hospitals and just give them massive number of zombies. Id like to see a mall with 100s of zombies in it. However, let it have a ton of supplies.
Hey Acidia you still alive D:
Was wondering what had happened to this thread aswell.
[quote=“LazyCat, post:63, topic:913”][quote=“Austupaio, post:60, topic:913”]Sorry for the likely silly question.
How exactly do you put these buildings together and then render them in-game for testing?
I’d be interested in submitting some buildings myself.[/quote]
You can make it in notepad, but you have to write a legend describing what tile is each symbol supposed to be. Here is example:
fill_background(this, t_pavement);
"\n\
|-+------------------+-|\n\
| . . 7 . . |\n\
| . . . . |\n\
|# . ..... . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|......................|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . ..... . #|\n\
| . . . . |\n\
| . . 7 . . |\n\
|-+------------------+-|\n\
\n\n",
mapf::basic_bind(". 7 # | - +", t_pavement_y, t_backboard, t_bench, t_chainfence_v, t_chainfence_h, t_chaingate_l),
Does that make sense? You can find the list with all the tile and their names, like “t_pavement”, in mapdata.h file you can download from git.[/quote]
This is starting to make sense. So once its drawn out do you add that code to mapgen.cpp?
please make sure to have special items, maybe free standing water, etc… in these new buildings or there is no reason to go to them at all. maybe some make better bases or have special,hard to find items?
Still alive, I was told I would be laid-off then not… then back to supposedly being laid-off… now I should be good again.
I still have all of the data and a few near completed buildings but I haven’t touched the code in a few months and the last thing I remember running into dealt with code design changes with the buildings I was working on. If all goes well I should be able to start work again in about a month. I figured I’d take a bit of a break while the code rapidly changed since I can’t really keep on top of everything at the moment.
Being an adult sucks… the time frame for things seems to keep getting longer.
glad to see you back
Omg acidia your ALIVE <3 hop in the IRC we can catch you up to speed.