[quote=“LazyCat, post:63, topic:913”][quote=“Austupaio, post:60, topic:913”]Sorry for the likely silly question.
How exactly do you put these buildings together and then render them in-game for testing?
I’d be interested in submitting some buildings myself.[/quote]
You can make it in notepad, but you have to write a legend describing what tile is each symbol supposed to be. Here is example:
fill_background(this, t_pavement);
"\n\
|-+------------------+-|\n\
| . . 7 . . |\n\
| . . . . |\n\
|# . ..... . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|......................|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . . #|\n\
|# . ..... . #|\n\
| . . . . |\n\
| . . 7 . . |\n\
|-+------------------+-|\n\
\n\n",
mapf::basic_bind(". 7 # | - +", t_pavement_y, t_backboard, t_bench, t_chainfence_v, t_chainfence_h, t_chaingate_l),
Does that make sense? You can find the list with all the tile and their names, like “t_pavement”, in mapdata.h file you can download from git.[/quote]
This is starting to make sense. So once its drawn out do you add that code to mapgen.cpp?