[quote=“acidia, post:116, topic:913”][/quote]
Apparently they don’t want above ground z-levels in vanilla build, but if you are still keen to make some upper floors for your building just give me the maps and I’ll put them in my mod.
By the way I added church bell tower to your church building.
Floor 1 & 2: “church tower”
mapf::formatted_set_terrain(this, 0, 0,
"........................\n\
......#####...#####.....\n\
...#####_#######_####...\n\
...#_________+______#...\n\
...#_________#______#...\n\
...#__-------###__>_#...\n\
..##__| ######...\n\
..##__| #____##..\n\
..#___| #_<__##..\n\
..##__| #_____#..\n\
..##__| ##|__##..\n\
...#__| |__##..\n\
..##__| |__##..\n\
..##__| |__##..\n\
..#___| |___#..\n\
..##__| |__##..\n\
..##__| |__##..\n\
...#__------------__#...\n\
...#________________#...\n\
...#________________#...\n\
...#####_######_#####...\n\
......#####..#####......\n\
........................\n\
........................\n",
mapf::basic_bind(". # _ | - + > < :",
t_air, t_rock, t_floor, t_railing_v, t_railing_h, t_door_c, t_stairs_down, t_stairs_up, t_window),
mapf::end() );
Floor 3: “bell tower”
mapf::formatted_set_terrain(this, 0, 0,
"........................\n\
........................\n\
...######::#::#######...\n\
...#________________#...\n\
...#______________>_#...\n\
...#__--------###___#...\n\
...#__| #####...\n\
...:__| #6__:...\n\
...:__| **** ##__:...\n\
...#__| ****** |__#...\n\
...#__| ***<**** |__#...\n\
...#__| ******** |__#...\n\
...#__| ******** |__#...\n\
...#__| ******** |__#...\n\
...:__| ****** |__:...\n\
...:__| **** |__:...\n\
...#__| |__#...\n\
...#__------------__#...\n\
...#________________#...\n\
...#________________#...\n\
...######::#::#######...\n\
........................\n\
........................\n\
........................\n",
mapf::basic_bind(". # _ | - > * : 6 <",
t_air, t_rock, t_floor, t_railing_v, t_railing_h,
t_stairs_down, t_bell, t_window, t_console, t_rope_up),
mapf::end() );
You can see it in-game:
What do you think?